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56 lines
1.9 KiB
56 lines
1.9 KiB
vs.1.1 |
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# DYNAMIC: "DOWATERFOG" "0..1" |
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#include "macros.vsh" |
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;------------------------------------------------------------------------------ |
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; Vertex blending |
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;------------------------------------------------------------------------------ |
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&AllocateRegister( \$worldPos ); |
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dp4 $worldPos.x, $vPos, $cModel0 |
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dp4 $worldPos.y, $vPos, $cModel1 |
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dp4 $worldPos.z, $vPos, $cModel2 |
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mov $worldPos.w, $cOne |
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;------------------------------------------------------------------------------ |
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; Transform the position from world to proj space |
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;------------------------------------------------------------------------------ |
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&AllocateRegister( \$projPos ); |
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dp4 $projPos.x, $vPos, $cModelViewProj0 |
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dp4 $projPos.y, $vPos, $cModelViewProj1 |
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dp4 $projPos.z, $vPos, $cModelViewProj2 |
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dp4 $projPos.w, $vPos, $cModelViewProj3 |
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mov oPos, $projPos |
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;------------------------------------------------------------------------------ |
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; Fog |
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;------------------------------------------------------------------------------ |
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&CalcFog( $worldPos, $projPos ); |
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&FreeRegister( \$worldPos ); |
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;------------------------------------------------------------------------------ |
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; Texture coordinates |
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;------------------------------------------------------------------------------ |
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mov oT0.xy, $vTexCoord0.xy |
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; special case perspective correct texture projection so that the texture fits exactly on the screen |
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mul $projPos.y, $projPos.y, $SHADER_SPECIFIC_CONST_0.w |
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add $projPos.xy, $projPos.xy, $projPos.w |
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mul $projPos.xy, $projPos.xy, $cHalf |
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mul $projPos.xy, $projPos.xy, $SHADER_SPECIFIC_CONST_0.xy |
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mad $projPos.xy, $projPos.w, $SHADER_SPECIFIC_CONST_1.xy, $projPos.xy |
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mov oT1.xy, $projPos.xy |
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mov oT1.z, $projPos.w |
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mov oT1.w, $projPos.w |
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&FreeRegister( \$projPos ); |
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;------------------------------------------------------------------------------ |
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; Modulation color |
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;------------------------------------------------------------------------------ |
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mov oD0, $vColor
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