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38 lines
1.1 KiB
38 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Common shader compiler pragmas |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef COMMON_PRAGMAS_H_ |
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#define COMMON_PRAGMAS_H_ |
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// |
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// Validated shader models: |
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// |
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// SHADER_MODEL_VS_1_1 |
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// SHADER_MODEL_VS_2_0 |
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// SHADER_MODEL_VS_3_0 |
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// |
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// SHADER_MODEL_PS_1_1 |
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// SHADER_MODEL_PS_1_4 |
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// SHADER_MODEL_PS_2_0 |
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// SHADER_MODEL_PS_2_B |
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// SHADER_MODEL_PS_3_0 |
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// |
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// |
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// |
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// Platforms: |
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// |
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// PC |
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// _X360 |
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// |
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// Special pragmas silencing common warnings |
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#pragma warning ( disable : 3557 ) // warning X3557: Loop only executes for N iteration(s), forcing loop to unroll |
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#pragma warning ( disable : 3595 ) // warning X3595: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused |
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#pragma warning ( disable : 3596 ) // warning X3596: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused |
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#pragma warning ( disable : 4702 ) // warning X4702: complement opportunity missed because input result WAS clamped from 0 to 1 |
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#endif //#ifndef COMMON_PRAGMAS_H_
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