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45 lines
971 B
45 lines
971 B
// DYNAMIC: "DOWATERFOG" "0..1" |
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#include "common_vs_fxc.h" |
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static const int g_FogType = DOWATERFOG; |
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struct VS_INPUT |
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{ |
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float4 vPos : POSITION; |
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float4 vTexCoord0 : TEXCOORD0; |
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}; |
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struct VS_OUTPUT |
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{ |
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float4 projPos : POSITION; // Projection-space position |
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#if !defined( _X360 ) |
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float fog : FOG; |
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#endif |
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HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate |
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float4 worldPos_projPosZ : TEXCOORD1; // Necessary for water fog dest alpha |
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float4 fogFactorW : COLOR1; |
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}; |
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VS_OUTPUT main( const VS_INPUT v ) |
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{ |
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VS_OUTPUT o = ( VS_OUTPUT )0; |
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float4 projPos; |
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float3 worldPos; |
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projPos = mul( float4( v.vPos.xyz, 1 ), cModelViewProj ); |
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o.projPos = projPos; |
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worldPos = mul( float4( v.vPos.xyz, 1 ), cModel[0] ); |
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o.fogFactorW.w = CalcFog( worldPos, projPos, g_FogType ); |
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#if !defined( _X360 ) |
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o.fog = o.fogFactorW.w; |
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#endif |
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o.worldPos_projPosZ = float4( worldPos, projPos.z ); |
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o.baseTexCoord.xy = v.vTexCoord0; |
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return o; |
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} |
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