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56 lines
1.8 KiB
56 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef AFTERSHOCK_HELPER_H |
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#define AFTERSHOCK_HELPER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct AftershockVars_t |
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{ |
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AftershockVars_t() { memset( this, 0xFF, sizeof(AftershockVars_t) ); } |
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int m_nColorTint; |
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int m_nRefractAmount; |
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int m_nBumpmap; |
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int m_nBumpFrame; |
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int m_nBumpTransform; |
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int m_nSilhouetteThickness; |
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int m_nSilhouetteColor; |
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int m_nGroundMin; |
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int m_nGroundMax; |
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int m_nBlurAmount; |
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int m_nTime; |
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}; |
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// Default values (Arrays should only be vec[4]) |
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static const float kDefaultColorTint[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; |
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static const float kDefaultRefractAmount = 0.1f; |
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static const float kDefaultSilhouetteThickness = 0.2f; |
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static const float kDefaultSilhouetteColor[4] = { 0.3f, 0.3f, 0.5f, 1.0f }; |
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static const float kDefaultGroundMin = -0.3f; |
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static const float kDefaultGroundMax = -0.1f; |
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static const float kDefaultBlurAmount = 0.01f; |
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void InitParamsAftershock( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, AftershockVars_t &info ); |
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void InitAftershock( CBaseVSShader *pShader, IMaterialVar** params, AftershockVars_t &info ); |
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void DrawAftershock( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, |
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IShaderShadow* pShaderShadow, AftershockVars_t &info, VertexCompressionType_t vertexCompression ); |
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#endif // AFTERSHOCK_HELPER_H
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