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20 lines
471 B
20 lines
471 B
#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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struct PS_INPUT |
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{ |
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float2 texCoord0 : TEXCOORD0; |
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float2 texCoord1 : TEXCOORD3; |
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}; |
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sampler BaseTextureSampler : register( s0 ); |
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sampler DetailTextureSampler : register( s3 ); |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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// Sample frames from texture 0 |
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float4 base= tex2D( BaseTextureSampler, i.texCoord0 ); |
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float4 detail=tex2D( DetailTextureSampler, i.texCoord1 ); |
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return float4(base.rgb, base.a * detail.a); |
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}
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