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83 lines
2.1 KiB
83 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "BaseVSShader.h" |
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#include "common_hlsl_cpp_consts.h" |
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#include "HDRCombineTo16Bit_ps20.inc" |
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#include "HDRCombineTo16Bit_ps20b.inc" |
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#include "HDRCombineTo16Bit_vs20.inc" |
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#include "convar.h" |
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BEGIN_VS_SHADER_FLAGS( HDRCombineTo16Bit, "Help for HDRCombineTo16Bit", SHADER_NOT_EDITABLE ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM( SOURCEMRTRENDERTARGET, SHADER_PARAM_TYPE_TEXTURE, "", "" ) |
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END_SHADER_PARAMS |
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SHADER_INIT |
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{ |
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LoadTexture( SOURCEMRTRENDERTARGET ); |
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} |
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SHADER_FALLBACK |
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{ |
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// Requires DX9 + above |
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if (!g_pHardwareConfig->SupportsVertexAndPixelShaders()) |
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{ |
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Assert( 0 ); |
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return "Wireframe"; |
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} |
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return 0; |
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} |
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SHADER_DRAW |
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{ |
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SHADOW_STATE |
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{ |
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pShaderShadow->EnableDepthWrites( false ); |
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pShaderShadow->EnableAlphaWrites( false ); |
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pShaderShadow->EnableDepthTest( false ); |
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pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); |
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pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); |
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int fmt = VERTEX_POSITION; |
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pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 ); |
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DECLARE_STATIC_VERTEX_SHADER( hdrcombineto16bit_vs20 ); |
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SET_STATIC_VERTEX_SHADER( hdrcombineto16bit_vs20 ); |
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if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) |
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{ |
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DECLARE_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20b ); |
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SET_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20b ); |
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} |
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else |
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{ |
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DECLARE_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20 ); |
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SET_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20 ); |
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} |
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} |
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DYNAMIC_STATE |
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{ |
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BindTexture( SHADER_SAMPLER0, SOURCEMRTRENDERTARGET, -1 ); |
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DECLARE_DYNAMIC_VERTEX_SHADER( hdrcombineto16bit_vs20 ); |
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SET_DYNAMIC_VERTEX_SHADER( hdrcombineto16bit_vs20 ); |
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if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) |
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{ |
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DECLARE_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20b ); |
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SET_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20b ); |
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} |
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else |
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{ |
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DECLARE_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20 ); |
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SET_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20 ); |
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} |
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} |
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Draw(); |
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} |
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END_SHADER
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