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34 lines
696 B
34 lines
696 B
#include "common_vs_fxc.h" |
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struct VS_INPUT |
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{ |
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float3 vPos : POSITION; |
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float2 vBaseTexCoord : TEXCOORD0; |
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}; |
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struct VS_OUTPUT |
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{ |
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float4 projPos : POSITION; |
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float2 coordTap0 : TEXCOORD0; |
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float2 coordTap1 : TEXCOORD1; |
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float2 coordTap2 : TEXCOORD2; |
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float2 coordTap3 : TEXCOORD3; |
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}; |
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float2 vsTapOffs[4] : register ( SHADER_SPECIFIC_CONST_0 ); |
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VS_OUTPUT main( const VS_INPUT v ) |
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{ |
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VS_OUTPUT o = ( VS_OUTPUT )0; |
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o.projPos = float4( v.vPos, 1.0f ); |
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o.coordTap0 = v.vBaseTexCoord + vsTapOffs[0]; |
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o.coordTap1 = v.vBaseTexCoord + vsTapOffs[1]; |
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o.coordTap2 = v.vBaseTexCoord + vsTapOffs[2]; |
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o.coordTap3 = v.vBaseTexCoord + vsTapOffs[3]; |
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return o; |
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} |
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