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104 lines
3.1 KiB
104 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#include "BaseVSShader.h" |
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#include "shaderlib/cshader.h" |
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#include "debugtextureview_vs20.inc" |
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#include "debugtextureview_ps20.inc" |
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#include "debugtextureview_ps20b.inc" |
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DEFINE_FALLBACK_SHADER( DebugTextureView, DebugTextureView_dx9 ) |
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BEGIN_VS_SHADER( DebugTextureView_dx9, "Help for DebugTextureView" ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM( SHOWALPHA, SHADER_PARAM_TYPE_BOOL, "0", "" ) |
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END_SHADER_PARAMS |
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SHADER_INIT |
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{ |
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if ( params[BASETEXTURE]->IsDefined() ) |
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{ |
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LoadTexture( BASETEXTURE ); |
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} |
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} |
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SHADER_FALLBACK |
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{ |
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if ( g_pHardwareConfig->GetDXSupportLevel() < 90 ) |
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{ |
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return "UnlitGeneric"; |
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} |
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return 0; |
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} |
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SHADER_DRAW |
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{ |
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SHADOW_STATE |
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{ |
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pShaderShadow->EnableDepthWrites( false ); |
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pShaderShadow->EnableAlphaTest( true ); |
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pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); |
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// Set stream format (note that this shader supports compression) |
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unsigned int flags = VERTEX_POSITION | VERTEX_FORMAT_COMPRESSED; |
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int nTexCoordCount = 1; |
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int userDataSize = 0; |
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pShaderShadow->VertexShaderVertexFormat( flags, nTexCoordCount, NULL, userDataSize ); |
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DECLARE_STATIC_VERTEX_SHADER( debugtextureview_vs20 ); |
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SET_STATIC_VERTEX_SHADER( debugtextureview_vs20 ); |
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if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) |
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{ |
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DECLARE_STATIC_PIXEL_SHADER( debugtextureview_ps20b ); |
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SET_STATIC_PIXEL_SHADER_COMBO( SHOWALPHA, params[SHOWALPHA]->GetIntValue() != 0 ); |
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SET_STATIC_PIXEL_SHADER( debugtextureview_ps20b ); |
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} |
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else |
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{ |
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DECLARE_STATIC_PIXEL_SHADER( debugtextureview_ps20 ); |
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SET_STATIC_PIXEL_SHADER_COMBO( SHOWALPHA, params[SHOWALPHA]->GetIntValue() != 0 ); |
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SET_STATIC_PIXEL_SHADER( debugtextureview_ps20 ); |
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} |
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} |
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DYNAMIC_STATE |
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{ |
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BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME ); |
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//pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_LIGHTMAP ); |
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ITexture *pTexture = params[BASETEXTURE]->GetTextureValue(); |
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float cPsConst0[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
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if ( ( pTexture->GetImageFormat() == IMAGE_FORMAT_RGBA16161616F ) || |
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( pTexture->GetImageFormat() == IMAGE_FORMAT_RGBA16161616 ) || |
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( pTexture->GetImageFormat() == IMAGE_FORMAT_RGB323232F ) || |
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( pTexture->GetImageFormat() == IMAGE_FORMAT_RGBA32323232F ) ) |
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{ |
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if ( pTexture->IsCubeMap() ) |
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cPsConst0[0] = 1.0f; |
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else |
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cPsConst0[1] = 1.0f; |
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} |
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pShaderAPI->SetPixelShaderConstant( 0, cPsConst0 ); |
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DECLARE_DYNAMIC_VERTEX_SHADER( debugtextureview_vs20 ); |
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SET_DYNAMIC_VERTEX_SHADER_COMBO( COMPRESSED_VERTS, (int)vertexCompression ); |
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SET_DYNAMIC_VERTEX_SHADER( debugtextureview_vs20 ); |
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if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) |
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{ |
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DECLARE_DYNAMIC_PIXEL_SHADER( debugtextureview_ps20b ); |
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SET_DYNAMIC_PIXEL_SHADER_COMBO( ISCUBEMAP, pTexture->IsCubeMap() ); |
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SET_DYNAMIC_PIXEL_SHADER( debugtextureview_ps20b ); |
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} |
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else |
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{ |
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DECLARE_DYNAMIC_PIXEL_SHADER( debugtextureview_ps20 ); |
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SET_DYNAMIC_PIXEL_SHADER_COMBO( ISCUBEMAP, pTexture->IsCubeMap() ); |
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SET_DYNAMIC_PIXEL_SHADER( debugtextureview_ps20 ); |
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} |
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} |
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Draw(); |
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} |
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END_SHADER
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