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23 lines
638 B
23 lines
638 B
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
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#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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struct PS_INPUT |
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{ |
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float4 projPos : POSITION; |
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float3 zValue : TEXCOORD0; |
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}; |
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const float3 g_ZFilter : register( c1 ); |
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const float3 g_ModulationColor : register( c2 ); |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float z = dot( i.zValue, g_ZFilter ); |
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z = saturate( z ); |
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float4 color = float4( z, z, z, 1.0f ); |
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color.rgb *= g_ModulationColor; |
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return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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}
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