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55 lines
1.7 KiB
55 lines
1.7 KiB
# 1: disables reporting to SRCDEV; only reports to admin |
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test 0 |
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# 1: enables testing after build is complete |
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run_tests 0 |
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# 1: enables syncing to perforce |
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sync 1 |
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# 1: require mutex to be free before proceeding to build |
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lock_mutex 1 |
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# 1: build binaries |
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build 1 |
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# 1: enables debug output |
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debug 0 |
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# 1: script builds immediately upon start, regardless of presence of perforce state |
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dev 1 |
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# 1: build shaders |
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shaders 0 |
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# email alias of users interested in build failures |
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email_alias srcdev@valvesoftware.com |
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# address to auto-email if the script fails for some reason, test output |
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admin_email jason@valvesoftware.com |
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# set to hostname of machine running an SMTP server |
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mail_host exchange2.valvesoftware.com |
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# email address that the failure mails come from; TODO: Get buildmachine email |
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sender_email jason@valvesoftware.com |
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# executable for compilation; devenv: .Net, BuildConsole: IncrediBuild |
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build_exe BuildConsole |
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# build type; /rebuild or /build |
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build_type /rebuild |
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# should be empty for devenv, /all for buildconsole |
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build_flags /all |
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# name of testing file, located in .\Build Machine Tests\ |
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test_file relTests.txt |
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# name of generated log file; currently not used |
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log_file buildlog.txt |
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# place to copy log file to reference in failure email |
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error_dir \\\\jason\\shared\\ |
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# directory where the testing files are located |
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test_dir \\Build Machine Tests |
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# path to src files to watch |
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src_files //ValveGames/rel/hl2/src/... |
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# path to bin files to watch |
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bin_files //ValveGames/rel/hl2/game/... |
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# name of perforce mutex to wait for |
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mutex rel_src |
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# perforce counter containg the changelist number we're verifying |
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change_counter rel_changelist |
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# perforce counter the last changelist number we have verified |
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verify_counter rel_verified |
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# name of build for human-read output
build_name Rel
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