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234 lines
7.0 KiB
234 lines
7.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#ifndef SHADERDEVICEBASE_H |
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#define SHADERDEVICEBASE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "togl/rendermechanism.h" |
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#include "shaderapi/IShaderDevice.h" |
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#include "IHardwareConfigInternal.h" |
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#include "bitmap/imageformat.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "hardwareconfig.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class KeyValues; |
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//----------------------------------------------------------------------------- |
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// define this if you want to run with NVPERFHUD |
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//----------------------------------------------------------------------------- |
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//#define NVPERFHUD 1 |
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//----------------------------------------------------------------------------- |
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// Uncomment this to activate the reference rasterizer |
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//----------------------------------------------------------------------------- |
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//#define USE_REFERENCE_RASTERIZER 1 |
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//----------------------------------------------------------------------------- |
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// Uncomment to check for -nulldevice on command line and use D3DDEVTYPE_NULLREF. |
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//----------------------------------------------------------------------------- |
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#define ENABLE_NULLREF_DEVICE_SUPPORT |
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//----------------------------------------------------------------------------- |
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// The Base implementation of the shader device |
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//----------------------------------------------------------------------------- |
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class CShaderDeviceMgrBase : public IShaderDeviceMgr |
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{ |
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public: |
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// constructor, destructor |
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CShaderDeviceMgrBase(); |
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virtual ~CShaderDeviceMgrBase(); |
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// Methods of IAppSystem |
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virtual bool Connect( CreateInterfaceFn factory ); |
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virtual void Disconnect(); |
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virtual void *QueryInterface( const char *pInterfaceName ); |
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// Methods of IShaderDeviceMgr |
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virtual bool GetRecommendedConfigurationInfo( int nAdapter, int nDXLevel, KeyValues *pCongifuration ); |
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virtual void AddModeChangeCallback( ShaderModeChangeCallbackFunc_t func ); |
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virtual void RemoveModeChangeCallback( ShaderModeChangeCallbackFunc_t func ); |
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// Reads in the hardware caps from the dxsupport.cfg file |
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void ReadHardwareCaps( HardwareCaps_t &caps, int nDxLevel ); |
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// Reads in the max + preferred DX support level |
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void ReadDXSupportLevels( HardwareCaps_t &caps ); |
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// Returns the hardware caps for a particular adapter |
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const HardwareCaps_t& GetHardwareCaps( int nAdapter ) const; |
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// Invokes mode change callbacks |
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void InvokeModeChangeCallbacks(); |
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// Factory to return from SetMode |
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static void* ShaderInterfaceFactory( const char *pInterfaceName, int *pReturnCode ); |
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// Returns only valid dx levels |
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int GetClosestActualDXLevel( int nDxLevel ) const; |
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protected: |
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struct AdapterInfo_t |
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{ |
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HardwareCaps_t m_ActualCaps; |
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}; |
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private: |
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// Reads in the dxsupport.cfg keyvalues |
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KeyValues *ReadDXSupportKeyValues(); |
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// Reads in ConVars + config variables |
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void LoadConfig( KeyValues *pKeyValues, KeyValues *pConfiguration ); |
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// Loads the hardware caps, for cases in which the D3D caps lie or where we need to augment the caps |
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void LoadHardwareCaps( KeyValues *pGroup, HardwareCaps_t &caps ); |
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// Gets the recommended configuration associated with a particular dx level |
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bool GetRecommendedConfigurationInfo( int nAdapter, int nDXLevel, int nVendorID, int nDeviceID, KeyValues *pConfiguration ); |
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// Returns the amount of video memory in bytes for a particular adapter |
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virtual int GetVidMemBytes( int nAdapter ) const = 0; |
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// Looks for override keyvalues in the dxsupport cfg keyvalues |
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KeyValues *FindDXLevelSpecificConfig( KeyValues *pKeyValues, int nDxLevel ); |
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KeyValues *FindDXLevelAndVendorSpecificConfig( KeyValues *pKeyValues, int nDxLevel, int nVendorID ); |
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KeyValues *FindCPUSpecificConfig( KeyValues *pKeyValues, int nCPUMhz, bool bAMD ); |
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KeyValues *FindMemorySpecificConfig( KeyValues *pKeyValues, int nSystemRamMB ); |
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KeyValues *FindVidMemSpecificConfig( KeyValues *pKeyValues, int nVideoRamMB ); |
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KeyValues *FindCardSpecificConfig( KeyValues *pKeyValues, int nVendorID, int nDeviceID ); |
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protected: |
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// Stores adapter info for all adapters |
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CUtlVector<AdapterInfo_t> m_Adapters; |
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// Installed mode change callbacks |
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CUtlVector< ShaderModeChangeCallbackFunc_t > m_ModeChangeCallbacks; |
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KeyValues *m_pDXSupport; |
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}; |
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//----------------------------------------------------------------------------- |
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// The Base implementation of the shader device |
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//----------------------------------------------------------------------------- |
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class CShaderDeviceBase : public IShaderDevice |
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{ |
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public: |
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enum IPCMessage_t |
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{ |
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RELEASE_MESSAGE = 0x5E740DE0, |
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REACQUIRE_MESSAGE = 0x5E740DE1, |
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EVICT_MESSAGE = 0x5E740DE2, |
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}; |
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// Methods of IShaderDevice |
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public: |
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virtual ImageFormat GetBackBufferFormat() const; |
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virtual int StencilBufferBits() const; |
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virtual bool IsAAEnabled() const; |
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virtual bool AddView( void* hWnd ); |
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virtual void RemoveView( void* hWnd ); |
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virtual void SetView( void* hWnd ); |
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virtual void GetWindowSize( int& nWidth, int& nHeight ) const; |
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// Methods exposed to the rest of shader api |
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virtual bool InitDevice( void *hWnd, int nAdapter, const ShaderDeviceInfo_t& mode ) = 0; |
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virtual void ShutdownDevice() = 0; |
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virtual bool IsDeactivated() const = 0; |
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public: |
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// constructor, destructor |
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CShaderDeviceBase(); |
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virtual ~CShaderDeviceBase(); |
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virtual void OtherAppInitializing( bool initializing ) {} |
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virtual void EvictManagedResourcesInternal() {} |
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void* GetIPCHWnd(); |
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void SendIPCMessage( IPCMessage_t message ); |
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protected: |
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// IPC communication for multiple shaderapi apps |
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void InstallWindowHook( void *hWnd ); |
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void RemoveWindowHook( void *hWnd ); |
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void SetCurrentThreadAsOwner(); |
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void RemoveThreadOwner(); |
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bool ThreadOwnsDevice(); |
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// Finds a child window |
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int FindView( void* hWnd ) const; |
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int m_nAdapter; |
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void *m_hWnd; |
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void* m_hWndCookie; |
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bool m_bInitialized : 1; |
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bool m_bIsMinimized : 1; |
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// The current view hwnd |
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void* m_ViewHWnd; |
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int m_nWindowWidth; |
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int m_nWindowHeight; |
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uint32 m_dwThreadId; |
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}; |
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//----------------------------------------------------------------------------- |
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// Inline methods |
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//----------------------------------------------------------------------------- |
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inline void* CShaderDeviceBase::GetIPCHWnd() |
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{ |
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return m_hWndCookie; |
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} |
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//----------------------------------------------------------------------------- |
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// Helper class to reduce code related to shader buffers |
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//----------------------------------------------------------------------------- |
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template< class T > |
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class CShaderBuffer : public IShaderBuffer |
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{ |
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public: |
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CShaderBuffer( T *pBlob ) : m_pBlob( pBlob ) {} |
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virtual size_t GetSize() const |
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{ |
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return m_pBlob ? m_pBlob->GetBufferSize() : 0; |
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} |
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virtual const void* GetBits() const |
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{ |
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return m_pBlob ? m_pBlob->GetBufferPointer() : NULL; |
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} |
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virtual void Release() |
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{ |
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if ( m_pBlob ) |
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{ |
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m_pBlob->Release(); |
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} |
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delete this; |
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} |
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private: |
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T *m_pBlob; |
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}; |
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#endif // SHADERDEVICEBASE_H
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