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134 lines
3.5 KiB
134 lines
3.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define MAX_SPLINE_POINTS 16 |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches beam spline tempentity |
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//----------------------------------------------------------------------------- |
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class CTEBeamSpline : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEBeamSpline, CBaseTempEntity ); |
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CTEBeamSpline( const char *name ); |
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virtual ~CTEBeamSpline( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkArray( Vector, m_vecPoints, MAX_SPLINE_POINTS ); |
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CNetworkVar( int, m_nPoints ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEBeamSpline::CTEBeamSpline( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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int i; |
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for ( i = 0; i < MAX_SPLINE_POINTS; i++ ) |
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{ |
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m_vecPoints.GetForModify( i ).Init(); |
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} |
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m_nPoints = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEBeamSpline::~CTEBeamSpline( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEBeamSpline::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_nPoints = 6; |
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Vector m_vecStart = current_origin; |
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Vector forward, right; |
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m_vecStart[2] += 24; |
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AngleVectors( current_angles, &forward, &right, 0 ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecStart, 100.0, forward, m_vecStart ); |
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VectorMA( m_vecStart, -128.0, right, m_vecStart ); |
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for ( int i = 0; i < m_nPoints; i++ ) |
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{ |
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m_vecPoints.Set( i, m_vecStart ); |
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VectorMA( m_vecStart, 128/m_nPoints, right, m_vecStart ); |
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VectorMA( m_vecStart, 30.0/m_nPoints, forward, m_vecStart ); |
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} |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBeamSpline, DT_TEBeamSpline) |
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SendPropInt( SENDINFO( m_nPoints ), 5, SPROP_UNSIGNED ), |
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SendPropArray( |
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SendPropVector( SENDINFO_ARRAY(m_vecPoints), -1, SPROP_COORD), |
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m_vecPoints) |
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END_SEND_TABLE() |
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// Singleton to fire TEBeamSpline objects |
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static CTEBeamSpline g_TEBeamSpline( "BeamSpline" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// points - |
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// *points - |
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//----------------------------------------------------------------------------- |
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void TE_BeamSpline( IRecipientFilter& filter, float delay, |
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int points, Vector* rgPoints ) |
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{ |
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int i; |
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g_TEBeamSpline.m_nPoints = points; |
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for ( i = 0; i < points; i++ ) |
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{ |
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g_TEBeamSpline.m_vecPoints.Set( i, rgPoints[ i ] ); |
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} |
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for ( ; i < MAX_SPLINE_POINTS; i++ ) |
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{ |
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g_TEBeamSpline.m_vecPoints.GetForModify( i ).Init(); |
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} |
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// Send it over the wire |
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g_TEBeamSpline.Create( filter, delay ); |
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} |