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104 lines
3.0 KiB
104 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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#define NUM_BULLET_SEED_BITS 8 |
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//----------------------------------------------------------------------------- |
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// Purpose: Display's a blood sprite |
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//----------------------------------------------------------------------------- |
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class CTEHL2MPFireBullets : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEHL2MPFireBullets, CBaseTempEntity ); |
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DECLARE_SERVERCLASS(); |
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CTEHL2MPFireBullets( const char *name ); |
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virtual ~CTEHL2MPFireBullets( void ); |
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public: |
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CNetworkVar( int, m_iPlayer ); |
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CNetworkVector( m_vecOrigin ); |
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CNetworkVector( m_vecDir ); |
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CNetworkVar( int, m_iAmmoID ); |
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CNetworkVar( int, m_iSeed ); |
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CNetworkVar( int, m_iShots ); |
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CNetworkVar( float, m_flSpread ); |
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CNetworkVar( bool, m_bDoImpacts ); |
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CNetworkVar( bool, m_bDoTracers ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEHL2MPFireBullets::CTEHL2MPFireBullets( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEHL2MPFireBullets::~CTEHL2MPFireBullets( void ) |
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{ |
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} |
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEHL2MPFireBullets, DT_TEHL2MPFireBullets) |
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ), |
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SendPropVector( SENDINFO(m_vecDir), -1 ), |
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SendPropInt( SENDINFO( m_iAmmoID ), 5, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO( m_iSeed ), NUM_BULLET_SEED_BITS, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO( m_iShots ), 5, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO( m_iPlayer ), 6, SPROP_UNSIGNED ), // max 64 players, see MAX_PLAYERS |
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SendPropFloat( SENDINFO( m_flSpread ), 10, 0, 0, 1 ), |
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SendPropBool( SENDINFO( m_bDoImpacts ) ), |
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SendPropBool( SENDINFO( m_bDoTracers ) ), |
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END_SEND_TABLE() |
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// Singleton |
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static CTEHL2MPFireBullets g_TEHL2MPFireBullets( "Shotgun Shot" ); |
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void TE_HL2MPFireBullets( |
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int iPlayerIndex, |
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const Vector &vOrigin, |
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const Vector &vDir, |
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int iAmmoID, |
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int iSeed, |
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int iShots, |
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float flSpread, |
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bool bDoTracers, |
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bool bDoImpacts ) |
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{ |
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CPASFilter filter( vOrigin ); |
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filter.UsePredictionRules(); |
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g_TEHL2MPFireBullets.m_iPlayer = iPlayerIndex; |
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g_TEHL2MPFireBullets.m_vecOrigin = vOrigin; |
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g_TEHL2MPFireBullets.m_vecDir = vDir; |
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g_TEHL2MPFireBullets.m_iSeed = iSeed; |
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g_TEHL2MPFireBullets.m_iShots = iShots; |
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g_TEHL2MPFireBullets.m_flSpread = flSpread; |
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g_TEHL2MPFireBullets.m_iAmmoID = iAmmoID; |
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g_TEHL2MPFireBullets.m_bDoTracers = bDoTracers; |
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g_TEHL2MPFireBullets.m_bDoImpacts = bDoImpacts; |
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Assert( iSeed < (1 << NUM_BULLET_SEED_BITS) ); |
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g_TEHL2MPFireBullets.Create( filter, 0 ); |
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}
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