You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
193 lines
5.0 KiB
193 lines
5.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "baseanimating.h" |
|
#include "SkyCamera.h" |
|
#include "studio.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
// HACK HACK: Must match cl_dll/cl_animevent.h!!!! |
|
#define CL_EVENT_SPRITEGROUP_CREATE 6002 |
|
|
|
//----------------------------------------------------------------------------- |
|
// An entity which emits other entities at points |
|
//----------------------------------------------------------------------------- |
|
class CEnvParticleScript : public CBaseAnimating |
|
{ |
|
public: |
|
DECLARE_CLASS( CEnvParticleScript, CBaseAnimating ); |
|
DECLARE_SERVERCLASS(); |
|
DECLARE_DATADESC(); |
|
|
|
CEnvParticleScript(); |
|
|
|
virtual void Precache(); |
|
virtual void Spawn(); |
|
virtual void Activate(); |
|
virtual int UpdateTransmitState(); |
|
|
|
void InputSetSequence( inputdata_t &inputdata ); |
|
|
|
private: |
|
|
|
void PrecacheAnimationEventMaterials(); |
|
|
|
CNetworkVar( float, m_flSequenceScale ); |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Save/load |
|
//----------------------------------------------------------------------------- |
|
BEGIN_DATADESC( CEnvParticleScript ) |
|
|
|
DEFINE_FIELD( m_flSequenceScale, FIELD_FLOAT ), |
|
|
|
// Inputs |
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetSequence", InputSetSequence ), |
|
|
|
END_DATADESC() |
|
|
|
LINK_ENTITY_TO_CLASS( env_particlescript, CEnvParticleScript ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Datatable |
|
//----------------------------------------------------------------------------- |
|
IMPLEMENT_SERVERCLASS_ST( CEnvParticleScript, DT_EnvParticleScript ) |
|
SendPropFloat(SENDINFO(m_flSequenceScale), 0, SPROP_NOSCALE), |
|
END_SEND_TABLE() |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Constructor |
|
//----------------------------------------------------------------------------- |
|
CEnvParticleScript::CEnvParticleScript() |
|
{ |
|
UseClientSideAnimation(); |
|
} |
|
|
|
|
|
void CEnvParticleScript::PrecacheAnimationEventMaterials() |
|
{ |
|
CStudioHdr *hdr = GetModelPtr(); |
|
if ( hdr ) |
|
{ |
|
int numseq = hdr->GetNumSeq(); |
|
for ( int i = 0; i < numseq; ++i ) |
|
{ |
|
mstudioseqdesc_t& seqdesc = hdr->pSeqdesc( i ); |
|
int ecount = seqdesc.numevents; |
|
for ( int j = 0 ; j < ecount; ++j ) |
|
{ |
|
const mstudioevent_t* event = seqdesc.pEvent( j ); |
|
if ( event->event == CL_EVENT_SPRITEGROUP_CREATE ) |
|
{ |
|
char pAttachmentName[256]; |
|
char pSpriteName[256]; |
|
int nArgs = sscanf( event->pszOptions(), "%255s %255s", pAttachmentName, pSpriteName ); |
|
if ( nArgs == 2 ) |
|
{ |
|
PrecacheMaterial( pSpriteName ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Precache |
|
//----------------------------------------------------------------------------- |
|
void CEnvParticleScript::Precache() |
|
{ |
|
BaseClass::Precache(); |
|
PrecacheModel( STRING( GetModelName() ) ); |
|
|
|
// We need a model for its animation sequences even though we don't render it |
|
SetModel( STRING( GetModelName() ) ); |
|
|
|
PrecacheAnimationEventMaterials(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Spawn |
|
//----------------------------------------------------------------------------- |
|
void CEnvParticleScript::Spawn() |
|
{ |
|
Precache(); |
|
BaseClass::Spawn(); |
|
AddEffects( EF_NOSHADOW ); |
|
// We need a model for its animation sequences even though we don't render it |
|
SetModel( STRING( GetModelName() ) ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Activate |
|
//----------------------------------------------------------------------------- |
|
void CEnvParticleScript::Activate() |
|
{ |
|
BaseClass::Activate(); |
|
|
|
DetectInSkybox(); |
|
CSkyCamera *pCamera = GetEntitySkybox(); |
|
if ( pCamera ) |
|
{ |
|
float flSkyboxScale = pCamera->m_skyboxData.scale; |
|
if ( flSkyboxScale == 0.0f ) |
|
{ |
|
flSkyboxScale = 1.0f; |
|
} |
|
|
|
m_flSequenceScale = flSkyboxScale; |
|
} |
|
else |
|
{ |
|
m_flSequenceScale = 1.0f; |
|
} |
|
|
|
m_flPlaybackRate = 1.0f; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Should we transmit it to the client? |
|
//----------------------------------------------------------------------------- |
|
int CEnvParticleScript::UpdateTransmitState() |
|
{ |
|
if ( IsEffectActive( EF_NODRAW ) ) |
|
{ |
|
return SetTransmitState( FL_EDICT_DONTSEND ); |
|
} |
|
|
|
if ( IsEFlagSet( EFL_IN_SKYBOX ) ) |
|
{ |
|
return SetTransmitState( FL_EDICT_ALWAYS ); |
|
} |
|
|
|
return SetTransmitState( FL_EDICT_PVSCHECK ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Input that sets the sequence of the entity |
|
//----------------------------------------------------------------------------- |
|
void CEnvParticleScript::InputSetSequence( inputdata_t &inputdata ) |
|
{ |
|
if ( inputdata.value.StringID() != NULL_STRING ) |
|
{ |
|
int nSequence = LookupSequence( STRING( inputdata.value.StringID() ) ); |
|
if ( nSequence != ACT_INVALID ) |
|
{ |
|
SetSequence( nSequence ); |
|
} |
|
} |
|
}
|
|
|