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56 lines
1.1 KiB
56 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "items.h" |
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#include "cs_player.h" |
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class CItemAssaultSuit : public CItem |
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{ |
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void Spawn( void ) |
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{ |
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Precache( ); |
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CItem::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PrecacheScriptSound( "BaseCombatCharacter.ItemPickup2" ); |
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} |
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bool MyTouch( CBasePlayer *pBasePlayer ) |
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{ |
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CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer ); |
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if ( !pPlayer ) |
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{ |
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Assert( false ); |
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return false; |
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} |
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pPlayer->m_bHasHelmet = true; |
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pPlayer->SetArmorValue( 100 ); |
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if ( pPlayer->IsDead() == false ) |
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{ |
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CPASAttenuationFilter filter( pBasePlayer ); |
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EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" ); |
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CSingleUserRecipientFilter user( pPlayer ); |
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UserMessageBegin( user, "ItemPickup" ); |
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WRITE_STRING( "item_assaultsuit" ); |
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MessageEnd(); |
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} |
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return true; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( item_assaultsuit, CItemAssaultSuit ); |
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