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975 lines
31 KiB
975 lines
31 KiB
//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef CONVAR_H |
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#define CONVAR_H |
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#if _WIN32 |
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#pragma once |
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#endif |
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#include "tier0/dbg.h" |
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#include "tier1/iconvar.h" |
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#include "tier1/utlvector.h" |
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#include "tier1/utlstring.h" |
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#include "color.h" |
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#include "icvar.h" |
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#ifdef _WIN32 |
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#define FORCEINLINE_CVAR FORCEINLINE |
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#elif POSIX |
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#define FORCEINLINE_CVAR inline |
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#elif defined(_PS3) |
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#define FORCEINLINE_CVAR __attribute__((always_inline)) FORCEINLINE |
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#else |
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#error "implement me" |
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#endif |
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//----------------------------------------------------------------------------- |
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// Uncomment me to test for threading issues for material system convars |
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// NOTE: You want to disable all threading when you do this |
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// +host_thread_mode 0 +r_threaded_particles 0 +sv_parallel_packentities 0 +sv_disable_querycache 0 |
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//----------------------------------------------------------------------------- |
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//#define CONVAR_TEST_MATERIAL_THREAD_CONVARS 1 |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class ConVar; |
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class CCommand; |
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class ConCommand; |
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class ConCommandBase; |
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struct characterset_t; |
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//----------------------------------------------------------------------------- |
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// Any executable that wants to use ConVars need to implement one of |
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// these to hook up access to console variables. |
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//----------------------------------------------------------------------------- |
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class IConCommandBaseAccessor |
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{ |
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public: |
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// Flags is a combination of FCVAR flags in cvar.h. |
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// hOut is filled in with a handle to the variable. |
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virtual bool RegisterConCommandBase( ConCommandBase *pVar ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Helper method for console development |
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//----------------------------------------------------------------------------- |
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#if defined( USE_VXCONSOLE ) |
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void ConVar_PublishToVXConsole(); |
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#else |
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inline void ConVar_PublishToVXConsole() {} |
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#endif |
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//----------------------------------------------------------------------------- |
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// Called when a ConCommand needs to execute |
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//----------------------------------------------------------------------------- |
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typedef void ( *FnCommandCallbackV1_t )( void ); |
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typedef void ( *FnCommandCallback_t )( const CCommand &command ); |
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#define COMMAND_COMPLETION_MAXITEMS 64 |
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#define COMMAND_COMPLETION_ITEM_LENGTH 64 |
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//----------------------------------------------------------------------------- |
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// Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings |
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//----------------------------------------------------------------------------- |
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typedef int ( *FnCommandCompletionCallback )( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] ); |
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//----------------------------------------------------------------------------- |
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// Interface version |
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//----------------------------------------------------------------------------- |
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class ICommandCallback |
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{ |
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public: |
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virtual void CommandCallback( const CCommand &command ) = 0; |
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}; |
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class ICommandCompletionCallback |
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{ |
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public: |
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virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: The base console invoked command/cvar interface |
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//----------------------------------------------------------------------------- |
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class ConCommandBase |
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{ |
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friend class CCvar; |
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friend class ConVar; |
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friend class ConCommand; |
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friend void ConVar_Register( int nCVarFlag, IConCommandBaseAccessor *pAccessor ); |
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friend void ConVar_PublishToVXConsole(); |
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// FIXME: Remove when ConVar changes are done |
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friend class CDefaultCvar; |
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public: |
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ConCommandBase( void ); |
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ConCommandBase( const char *pName, const char *pHelpString = 0, |
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int flags = 0 ); |
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virtual ~ConCommandBase( void ); |
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virtual bool IsCommand( void ) const; |
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// Check flag |
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virtual bool IsFlagSet( int flag ) const; |
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// Set flag |
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virtual void AddFlags( int flags ); |
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// Clear flag |
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virtual void RemoveFlags( int flags ); |
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virtual int GetFlags() const; |
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// Return name of cvar |
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virtual const char *GetName( void ) const; |
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// Return help text for cvar |
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virtual const char *GetHelpText( void ) const; |
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// Deal with next pointer |
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const ConCommandBase *GetNext( void ) const; |
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ConCommandBase *GetNext( void ); |
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virtual bool IsRegistered( void ) const; |
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// Returns the DLL identifier |
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virtual CVarDLLIdentifier_t GetDLLIdentifier() const; |
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protected: |
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virtual void Create( const char *pName, const char *pHelpString = 0, |
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int flags = 0 ); |
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// Used internally by OneTimeInit to initialize/shutdown |
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virtual void Init(); |
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void Shutdown(); |
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// Internal copy routine ( uses new operator from correct module ) |
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char *CopyString( const char *from ); |
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private: |
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// Next ConVar in chain |
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// Prior to register, it points to the next convar in the DLL. |
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// Once registered, though, m_pNext is reset to point to the next |
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// convar in the global list |
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ConCommandBase *m_pNext; |
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// Has the cvar been added to the global list? |
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bool m_bRegistered; |
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// Static data |
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const char *m_pszName; |
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const char *m_pszHelpString; |
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// ConVar flags |
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int m_nFlags; |
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protected: |
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// ConVars add themselves to this list for the executable. |
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// Then ConVar_Register runs through all the console variables |
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// and registers them into a global list stored in vstdlib.dll |
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static ConCommandBase *s_pConCommandBases; |
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// ConVars in this executable use this 'global' to access values. |
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static IConCommandBaseAccessor *s_pAccessor; |
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}; |
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//----------------------------------------------------------------------------- |
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// Command tokenizer |
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//----------------------------------------------------------------------------- |
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class CCommand |
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{ |
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public: |
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CCommand(); |
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CCommand( int nArgC, const char **ppArgV ); |
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bool Tokenize( const char *pCommand, characterset_t *pBreakSet = NULL ); |
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void Reset(); |
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int ArgC() const; |
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const char **ArgV() const; |
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const char *ArgS() const; // All args that occur after the 0th arg, in string form |
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const char *GetCommandString() const; // The entire command in string form, including the 0th arg |
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const char *operator[]( int nIndex ) const; // Gets at arguments |
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const char *Arg( int nIndex ) const; // Gets at arguments |
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// Helper functions to parse arguments to commands. |
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const char* FindArg( const char *pName ) const; |
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int FindArgInt( const char *pName, int nDefaultVal ) const; |
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static int MaxCommandLength(); |
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static characterset_t* DefaultBreakSet(); |
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private: |
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enum |
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{ |
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COMMAND_MAX_ARGC = 64, |
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COMMAND_MAX_LENGTH = 512, |
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}; |
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int m_nArgc; |
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int m_nArgv0Size; |
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char m_pArgSBuffer[ COMMAND_MAX_LENGTH ]; |
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char m_pArgvBuffer[ COMMAND_MAX_LENGTH ]; |
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const char* m_ppArgv[ COMMAND_MAX_ARGC ]; |
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}; |
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inline int CCommand::MaxCommandLength() |
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{ |
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return COMMAND_MAX_LENGTH - 1; |
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} |
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inline int CCommand::ArgC() const |
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{ |
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return m_nArgc; |
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} |
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inline const char **CCommand::ArgV() const |
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{ |
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return m_nArgc ? (const char**)m_ppArgv : NULL; |
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} |
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inline const char *CCommand::ArgS() const |
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{ |
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return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : ""; |
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} |
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inline const char *CCommand::GetCommandString() const |
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{ |
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return m_nArgc ? m_pArgSBuffer : ""; |
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} |
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inline const char *CCommand::Arg( int nIndex ) const |
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{ |
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// FIXME: Many command handlers appear to not be particularly careful |
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// about checking for valid argc range. For now, we're going to |
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// do the extra check and return an empty string if it's out of range |
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if ( nIndex < 0 || nIndex >= m_nArgc ) |
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return ""; |
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return m_ppArgv[nIndex]; |
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} |
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inline const char *CCommand::operator[]( int nIndex ) const |
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{ |
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return Arg( nIndex ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: The console invoked command |
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//----------------------------------------------------------------------------- |
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class ConCommand : public ConCommandBase |
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{ |
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friend class CCvar; |
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public: |
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typedef ConCommandBase BaseClass; |
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ConCommand( const char *pName, FnCommandCallbackV1_t callback, |
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const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 ); |
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ConCommand( const char *pName, FnCommandCallback_t callback, |
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const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 ); |
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ConCommand( const char *pName, ICommandCallback *pCallback, |
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const char *pHelpString = 0, int flags = 0, ICommandCompletionCallback *pCommandCompletionCallback = 0 ); |
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virtual ~ConCommand( void ); |
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virtual bool IsCommand( void ) const; |
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virtual int AutoCompleteSuggest( const char *partial, CUtlVector< CUtlString > &commands ); |
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virtual bool CanAutoComplete( void ); |
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// Invoke the function |
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virtual void Dispatch( const CCommand &command ); |
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private: |
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// NOTE: To maintain backward compat, we have to be very careful: |
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// All public virtual methods must appear in the same order always |
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// since engine code will be calling into this code, which *does not match* |
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// in the mod code; it's using slightly different, but compatible versions |
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// of this class. Also: Be very careful about adding new fields to this class. |
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// Those fields will not exist in the version of this class that is instanced |
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// in mod code. |
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// Call this function when executing the command |
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union |
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{ |
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FnCommandCallbackV1_t m_fnCommandCallbackV1; |
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FnCommandCallback_t m_fnCommandCallback; |
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ICommandCallback *m_pCommandCallback; |
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}; |
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union |
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{ |
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FnCommandCompletionCallback m_fnCompletionCallback; |
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ICommandCompletionCallback *m_pCommandCompletionCallback; |
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}; |
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bool m_bHasCompletionCallback : 1; |
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bool m_bUsingNewCommandCallback : 1; |
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bool m_bUsingCommandCallbackInterface : 1; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: A console variable |
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//----------------------------------------------------------------------------- |
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class ConVar : public ConCommandBase, public IConVar |
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{ |
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friend class CCvar; |
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friend class ConVarRef; |
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friend class SplitScreenConVarRef; |
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public: |
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typedef ConCommandBase BaseClass; |
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ConVar( const char *pName, const char *pDefaultValue, int flags = 0); |
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ConVar( const char *pName, const char *pDefaultValue, int flags, |
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const char *pHelpString ); |
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ConVar( const char *pName, const char *pDefaultValue, int flags, |
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const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax ); |
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ConVar( const char *pName, const char *pDefaultValue, int flags, |
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const char *pHelpString, FnChangeCallback_t callback ); |
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ConVar( const char *pName, const char *pDefaultValue, int flags, |
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const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax, |
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FnChangeCallback_t callback ); |
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virtual ~ConVar( void ); |
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virtual bool IsFlagSet( int flag ) const; |
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virtual const char* GetHelpText( void ) const; |
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virtual bool IsRegistered( void ) const; |
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virtual const char *GetName( void ) const; |
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// Return name of command (usually == GetName(), except in case of FCVAR_SS_ADDED vars |
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virtual const char *GetBaseName( void ) const; |
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virtual int GetSplitScreenPlayerSlot() const; |
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virtual void AddFlags( int flags ); |
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virtual int GetFlags() const; |
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virtual bool IsCommand( void ) const; |
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// Install a change callback (there shouldn't already be one....) |
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void InstallChangeCallback( FnChangeCallback_t callback, bool bInvoke = true ); |
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void RemoveChangeCallback( FnChangeCallback_t callbackToRemove ); |
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int GetChangeCallbackCount() const { return m_pParent->m_fnChangeCallbacks.Count(); } |
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FnChangeCallback_t GetChangeCallback( int slot ) const { return m_pParent->m_fnChangeCallbacks[ slot ]; } |
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// Retrieve value |
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FORCEINLINE_CVAR float GetFloat( void ) const; |
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FORCEINLINE_CVAR int GetInt( void ) const; |
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FORCEINLINE_CVAR Color GetColor( void ) const; |
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FORCEINLINE_CVAR bool GetBool() const { return !!GetInt(); } |
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FORCEINLINE_CVAR char const *GetString( void ) const; |
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// Compiler driven selection for template use |
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template <typename T> T Get( void ) const; |
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template <typename T> T Get( T * ) const; |
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// Any function that allocates/frees memory needs to be virtual or else you'll have crashes |
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// from alloc/free across dll/exe boundaries. |
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// These just call into the IConCommandBaseAccessor to check flags and set the var (which ends up calling InternalSetValue). |
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virtual void SetValue( const char *value ); |
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virtual void SetValue( float value ); |
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virtual void SetValue( int value ); |
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virtual void SetValue( Color value ); |
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// Reset to default value |
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void Revert( void ); |
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// True if it has a min/max setting |
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bool HasMin() const; |
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bool HasMax() const; |
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bool GetMin( float& minVal ) const; |
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bool GetMax( float& maxVal ) const; |
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float GetMinValue() const; |
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float GetMaxValue() const; |
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const char *GetDefault( void ) const; |
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void SetDefault( const char *pszDefault ); |
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// Value |
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struct CVValue_t |
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{ |
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char *m_pszString; |
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int m_StringLength; |
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// Values |
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float m_fValue; |
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int m_nValue; |
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}; |
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FORCEINLINE_CVAR CVValue_t &GetRawValue() |
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{ |
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return m_Value; |
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} |
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FORCEINLINE_CVAR const CVValue_t &GetRawValue() const |
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{ |
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return m_Value; |
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} |
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private: |
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bool InternalSetColorFromString( const char *value ); |
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// Called by CCvar when the value of a var is changing. |
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virtual void InternalSetValue(const char *value); |
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// For CVARs marked FCVAR_NEVER_AS_STRING |
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virtual void InternalSetFloatValue( float fNewValue ); |
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virtual void InternalSetIntValue( int nValue ); |
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virtual void InternalSetColorValue( Color value ); |
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virtual bool ClampValue( float& value ); |
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virtual void ChangeStringValue( const char *tempVal, float flOldValue ); |
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virtual void Create( const char *pName, const char *pDefaultValue, int flags = 0, |
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const char *pHelpString = 0, bool bMin = false, float fMin = 0.0, |
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bool bMax = false, float fMax = false, FnChangeCallback_t callback = 0 ); |
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// Used internally by OneTimeInit to initialize. |
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virtual void Init(); |
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protected: |
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// This either points to "this" or it points to the original declaration of a ConVar. |
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// This allows ConVars to exist in separate modules, and they all use the first one to be declared. |
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// m_pParent->m_pParent must equal m_pParent (ie: m_pParent must be the root, or original, ConVar). |
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ConVar *m_pParent; |
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// Static data |
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const char *m_pszDefaultValue; |
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CVValue_t m_Value; |
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// Min/Max values |
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bool m_bHasMin; |
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float m_fMinVal; |
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bool m_bHasMax; |
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float m_fMaxVal; |
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// Call this function when ConVar changes |
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CUtlVector< FnChangeCallback_t > m_fnChangeCallbacks; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Return ConVar value as a float |
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// Output : float |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR float ConVar::GetFloat( void ) const |
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{ |
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#ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS |
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Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) ); |
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#endif |
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return m_pParent->m_Value.m_fValue; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return ConVar value as an int |
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// Output : int |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR int ConVar::GetInt( void ) const |
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{ |
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#ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS |
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Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) ); |
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#endif |
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return m_pParent->m_Value.m_nValue; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return ConVar value as a color |
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// Output : Color |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR Color ConVar::GetColor( void ) const |
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{ |
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#ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS |
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Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) ); |
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#endif |
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unsigned char *pColorElement = ((unsigned char *)&m_pParent->m_Value.m_nValue); |
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return Color( pColorElement[0], pColorElement[1], pColorElement[2], pColorElement[3] ); |
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} |
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//----------------------------------------------------------------------------- |
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template <> FORCEINLINE_CVAR float ConVar::Get<float>( void ) const { return GetFloat(); } |
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template <> FORCEINLINE_CVAR int ConVar::Get<int>( void ) const { return GetInt(); } |
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template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( void ) const { return GetBool(); } |
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template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( void ) const { return GetString(); } |
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template <> FORCEINLINE_CVAR float ConVar::Get<float>( float *p ) const { return ( *p = GetFloat() ); } |
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template <> FORCEINLINE_CVAR int ConVar::Get<int>( int *p ) const { return ( *p = GetInt() ); } |
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template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( bool *p ) const { return ( *p = GetBool() ); } |
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template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( char const **p ) const { return ( *p = GetString() ); } |
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//----------------------------------------------------------------------------- |
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// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc. |
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// Output : const char * |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR const char *ConVar::GetString( void ) const |
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{ |
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#ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS |
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Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) ); |
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#endif |
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if ( m_nFlags & FCVAR_NEVER_AS_STRING ) |
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return "FCVAR_NEVER_AS_STRING"; |
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char const *str = m_pParent->m_Value.m_pszString; |
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return str ? str : ""; |
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} |
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class CSplitScreenAddedConVar : public ConVar |
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{ |
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typedef ConVar BaseClass; |
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public: |
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CSplitScreenAddedConVar( int nSplitScreenSlot, const char *pName, const ConVar *pBaseVar ) : |
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BaseClass |
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( |
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pName, |
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pBaseVar->GetDefault(), |
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// Keep basevar flags, except remove _SS and add _SS_ADDED instead |
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( pBaseVar->GetFlags() & ~FCVAR_SS ) | FCVAR_SS_ADDED, |
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pBaseVar->GetHelpText(), |
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pBaseVar->HasMin(), |
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pBaseVar->GetMinValue(), |
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pBaseVar->HasMax(), |
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pBaseVar->GetMaxValue() |
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), |
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m_pBaseVar( pBaseVar ), |
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m_nSplitScreenSlot( nSplitScreenSlot ) |
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{ |
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for ( int i = 0; i < pBaseVar->GetChangeCallbackCount(); ++i ) |
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{ |
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InstallChangeCallback( pBaseVar->GetChangeCallback( i ), false ); |
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} |
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Assert( nSplitScreenSlot >= 1 ); |
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Assert( nSplitScreenSlot < MAX_SPLITSCREEN_CLIENTS ); |
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Assert( m_pBaseVar ); |
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Assert( IsFlagSet( FCVAR_SS_ADDED ) ); |
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Assert( !IsFlagSet( FCVAR_SS ) ); |
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} |
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const ConVar *GetBaseVar() const; |
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virtual const char *GetBaseName() const; |
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void SetSplitScreenPlayerSlot( int nSlot ); |
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virtual int GetSplitScreenPlayerSlot() const; |
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protected: |
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const ConVar *m_pBaseVar; |
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int m_nSplitScreenSlot; |
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}; |
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FORCEINLINE_CVAR const ConVar *CSplitScreenAddedConVar::GetBaseVar() const |
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{ |
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Assert( m_pBaseVar ); |
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return m_pBaseVar; |
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} |
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FORCEINLINE_CVAR const char *CSplitScreenAddedConVar::GetBaseName() const |
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{ |
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Assert( m_pBaseVar ); |
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return m_pBaseVar->GetName(); |
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} |
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FORCEINLINE_CVAR void CSplitScreenAddedConVar::SetSplitScreenPlayerSlot( int nSlot ) |
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{ |
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m_nSplitScreenSlot = nSlot; |
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} |
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FORCEINLINE_CVAR int CSplitScreenAddedConVar::GetSplitScreenPlayerSlot() const |
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{ |
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return m_nSplitScreenSlot; |
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} |
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//----------------------------------------------------------------------------- |
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// Used to read/write convars that already exist (replaces the FindVar method) |
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//----------------------------------------------------------------------------- |
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class ConVarRef |
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{ |
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public: |
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ConVarRef( const char *pName ); |
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ConVarRef( const char *pName, bool bIgnoreMissing ); |
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ConVarRef( IConVar *pConVar ); |
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|
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void Init( const char *pName, bool bIgnoreMissing ); |
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bool IsValid() const; |
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bool IsFlagSet( int nFlags ) const; |
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IConVar *GetLinkedConVar(); |
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|
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// Get/Set value |
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float GetFloat( void ) const; |
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int GetInt( void ) const; |
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Color GetColor( void ) const; |
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bool GetBool() const { return !!GetInt(); } |
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const char *GetString( void ) const; |
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void SetValue( const char *pValue ); |
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void SetValue( float flValue ); |
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void SetValue( int nValue ); |
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void SetValue( Color value ); |
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void SetValue( bool bValue ); |
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const char *GetName() const; |
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const char *GetDefault() const; |
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const char *GetBaseName() const; |
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int GetSplitScreenPlayerSlot() const; |
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private: |
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// High-speed method to read convar data |
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IConVar *m_pConVar; |
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ConVar *m_pConVarState; |
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}; |
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//----------------------------------------------------------------------------- |
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// Did we find an existing convar of that name? |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR bool ConVarRef::IsFlagSet( int nFlags ) const |
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{ |
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return ( m_pConVar->IsFlagSet( nFlags ) != 0 ); |
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} |
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FORCEINLINE_CVAR IConVar *ConVarRef::GetLinkedConVar() |
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{ |
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return m_pConVar; |
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} |
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FORCEINLINE_CVAR const char *ConVarRef::GetName() const |
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{ |
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return m_pConVar->GetName(); |
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} |
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FORCEINLINE_CVAR const char *ConVarRef::GetBaseName() const |
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{ |
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return m_pConVar->GetBaseName(); |
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} |
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FORCEINLINE_CVAR int ConVarRef::GetSplitScreenPlayerSlot() const |
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{ |
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return m_pConVar->GetSplitScreenPlayerSlot(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return ConVar value as a float |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR float ConVarRef::GetFloat( void ) const |
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{ |
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return m_pConVarState->m_Value.m_fValue; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return ConVar value as an int |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR int ConVarRef::GetInt( void ) const |
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{ |
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return m_pConVarState->m_Value.m_nValue; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return ConVar value as a color |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR Color ConVarRef::GetColor( void ) const |
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{ |
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return m_pConVarState->GetColor(); |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc. |
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//----------------------------------------------------------------------------- |
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FORCEINLINE_CVAR const char *ConVarRef::GetString( void ) const |
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{ |
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Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) ); |
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return m_pConVarState->m_Value.m_pszString; |
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} |
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FORCEINLINE_CVAR void ConVarRef::SetValue( const char *pValue ) |
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{ |
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m_pConVar->SetValue( pValue ); |
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} |
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FORCEINLINE_CVAR void ConVarRef::SetValue( float flValue ) |
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{ |
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m_pConVar->SetValue( flValue ); |
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} |
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FORCEINLINE_CVAR void ConVarRef::SetValue( int nValue ) |
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{ |
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m_pConVar->SetValue( nValue ); |
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} |
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FORCEINLINE_CVAR void ConVarRef::SetValue( Color value ) |
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{ |
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m_pConVar->SetValue( value ); |
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} |
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FORCEINLINE_CVAR void ConVarRef::SetValue( bool bValue ) |
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{ |
|
m_pConVar->SetValue( bValue ? 1 : 0 ); |
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} |
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FORCEINLINE_CVAR const char *ConVarRef::GetDefault() const |
|
{ |
|
return m_pConVarState->m_pszDefaultValue; |
|
} |
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|
|
//----------------------------------------------------------------------------- |
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// Helper for referencing splitscreen convars (i.e., "name" and "name2") |
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//----------------------------------------------------------------------------- |
|
class SplitScreenConVarRef |
|
{ |
|
public: |
|
SplitScreenConVarRef( const char *pName ); |
|
SplitScreenConVarRef( const char *pName, bool bIgnoreMissing ); |
|
SplitScreenConVarRef( IConVar *pConVar ); |
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|
|
void Init( const char *pName, bool bIgnoreMissing ); |
|
bool IsValid() const; |
|
bool IsFlagSet( int nFlags ) const; |
|
|
|
// Get/Set value |
|
float GetFloat( int nSlot ) const; |
|
int GetInt( int nSlot ) const; |
|
Color GetColor( int nSlot ) const; |
|
bool GetBool( int nSlot ) const { return !!GetInt( nSlot ); } |
|
const char *GetString( int nSlot ) const; |
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|
|
void SetValue( int nSlot, const char *pValue ); |
|
void SetValue( int nSlot, float flValue ); |
|
void SetValue( int nSlot, int nValue ); |
|
void SetValue( int nSlot, Color value ); |
|
void SetValue( int nSlot, bool bValue ); |
|
|
|
const char *GetName( int nSlot ) const; |
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|
|
const char *GetDefault() const; |
|
|
|
const char *GetBaseName() const; |
|
|
|
private: |
|
struct cv_t |
|
{ |
|
IConVar *m_pConVar; |
|
ConVar *m_pConVarState; |
|
}; |
|
|
|
cv_t m_Info[ MAX_SPLITSCREEN_CLIENTS ]; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Did we find an existing convar of that name? |
|
//----------------------------------------------------------------------------- |
|
FORCEINLINE_CVAR bool SplitScreenConVarRef::IsFlagSet( int nFlags ) const |
|
{ |
|
return ( m_Info[ 0 ].m_pConVar->IsFlagSet( nFlags ) != 0 ); |
|
} |
|
|
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetName( int nSlot ) const |
|
{ |
|
return m_Info[ nSlot ].m_pConVar->GetName(); |
|
} |
|
|
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetBaseName() const |
|
{ |
|
return m_Info[ 0 ].m_pConVar->GetBaseName(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return ConVar value as a float |
|
//----------------------------------------------------------------------------- |
|
FORCEINLINE_CVAR float SplitScreenConVarRef::GetFloat( int nSlot ) const |
|
{ |
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_fValue; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return ConVar value as an int |
|
//----------------------------------------------------------------------------- |
|
FORCEINLINE_CVAR int SplitScreenConVarRef::GetInt( int nSlot ) const |
|
{ |
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_nValue; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return ConVar value as an int |
|
//----------------------------------------------------------------------------- |
|
FORCEINLINE_CVAR Color SplitScreenConVarRef::GetColor( int nSlot ) const |
|
{ |
|
return m_Info[ nSlot ].m_pConVarState->GetColor(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc. |
|
//----------------------------------------------------------------------------- |
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetString( int nSlot ) const |
|
{ |
|
Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) ); |
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_pszString; |
|
} |
|
|
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, const char *pValue ) |
|
{ |
|
m_Info[ nSlot ].m_pConVar->SetValue( pValue ); |
|
} |
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, float flValue ) |
|
{ |
|
m_Info[ nSlot ].m_pConVar->SetValue( flValue ); |
|
} |
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, int nValue ) |
|
{ |
|
m_Info[ nSlot ].m_pConVar->SetValue( nValue ); |
|
} |
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, Color value ) |
|
{ |
|
m_Info[ nSlot ].m_pConVar->SetValue( value ); |
|
} |
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, bool bValue ) |
|
{ |
|
m_Info[ nSlot ].m_pConVar->SetValue( bValue ? 1 : 0 ); |
|
} |
|
|
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetDefault() const |
|
{ |
|
return m_Info[ 0 ].m_pConVarState->m_pszDefaultValue; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Called by the framework to register ConCommands with the ICVar |
|
//----------------------------------------------------------------------------- |
|
void ConVar_Register( int nCVarFlag = 0, IConCommandBaseAccessor *pAccessor = NULL ); |
|
void ConVar_Unregister( ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Utility methods |
|
//----------------------------------------------------------------------------- |
|
void ConVar_PrintDescription( const ConCommandBase *pVar ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Utility class to quickly allow ConCommands to call member methods |
|
//----------------------------------------------------------------------------- |
|
#pragma warning (disable : 4355 ) |
|
|
|
template< class T > |
|
class CConCommandMemberAccessor : public ConCommand, public ICommandCallback, public ICommandCompletionCallback |
|
{ |
|
typedef ConCommand BaseClass; |
|
typedef void ( T::*FnMemberCommandCallback_t )( const CCommand &command ); |
|
typedef int ( T::*FnMemberCommandCompletionCallback_t )( const char *pPartial, CUtlVector< CUtlString > &commands ); |
|
|
|
public: |
|
CConCommandMemberAccessor( T* pOwner, const char *pName, FnMemberCommandCallback_t callback, const char *pHelpString = 0, |
|
int flags = 0, FnMemberCommandCompletionCallback_t completionFunc = 0 ) : |
|
BaseClass( pName, this, pHelpString, flags, ( completionFunc != 0 ) ? this : NULL ) |
|
{ |
|
m_pOwner = pOwner; |
|
m_Func = callback; |
|
m_CompletionFunc = completionFunc; |
|
} |
|
|
|
~CConCommandMemberAccessor() |
|
{ |
|
Shutdown(); |
|
} |
|
|
|
void SetOwner( T* pOwner ) |
|
{ |
|
m_pOwner = pOwner; |
|
} |
|
|
|
virtual void CommandCallback( const CCommand &command ) |
|
{ |
|
Assert( m_pOwner && m_Func ); |
|
(m_pOwner->*m_Func)( command ); |
|
} |
|
|
|
virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) |
|
{ |
|
Assert( m_pOwner && m_CompletionFunc ); |
|
return (m_pOwner->*m_CompletionFunc)( pPartial, commands ); |
|
} |
|
|
|
private: |
|
T* m_pOwner; |
|
FnMemberCommandCallback_t m_Func; |
|
FnMemberCommandCompletionCallback_t m_CompletionFunc; |
|
}; |
|
|
|
#pragma warning ( default : 4355 ) |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Utility macros to quicky generate a simple console command |
|
//----------------------------------------------------------------------------- |
|
#define CON_COMMAND( name, description ) \ |
|
static void name( const CCommand &args ); \ |
|
static ConCommand name##_command( #name, name, description ); \ |
|
static void name( const CCommand &args ) |
|
|
|
#define CON_COMMAND_F( name, description, flags ) \ |
|
static void name( const CCommand &args ); \ |
|
static ConCommand name##_command( #name, name, description, flags ); \ |
|
static void name( const CCommand &args ) |
|
|
|
#define CON_COMMAND_F_COMPLETION( name, description, flags, completion ) \ |
|
static void name( const CCommand &args ); \ |
|
static ConCommand name##_command( #name, name, description, flags, completion ); \ |
|
static void name( const CCommand &args ) |
|
|
|
#define CON_COMMAND_EXTERN( name, _funcname, description ) \ |
|
void _funcname( const CCommand &args ); \ |
|
static ConCommand name##_command( #name, _funcname, description ); \ |
|
void _funcname( const CCommand &args ) |
|
|
|
#define CON_COMMAND_EXTERN_F( name, _funcname, description, flags ) \ |
|
void _funcname( const CCommand &args ); \ |
|
static ConCommand name##_command( #name, _funcname, description, flags ); \ |
|
void _funcname( const CCommand &args ) |
|
|
|
#define CON_COMMAND_MEMBER_F( _thisclass, name, _funcname, description, flags ) \ |
|
void _funcname( const CCommand &args ); \ |
|
friend class CCommandMemberInitializer_##_funcname; \ |
|
class CCommandMemberInitializer_##_funcname \ |
|
{ \ |
|
public: \ |
|
CCommandMemberInitializer_##_funcname() : m_ConCommandAccessor( NULL, name, &_thisclass::_funcname, description, flags ) \ |
|
{ \ |
|
m_ConCommandAccessor.SetOwner( GET_OUTER( _thisclass, m_##_funcname##_register ) ); \ |
|
} \ |
|
private: \ |
|
CConCommandMemberAccessor< _thisclass > m_ConCommandAccessor; \ |
|
}; \ |
|
\ |
|
CCommandMemberInitializer_##_funcname m_##_funcname##_register; \ |
|
|
|
|
|
#endif // CONVAR_H
|
|
|