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621 lines
31 KiB
621 lines
31 KiB
#ifndef __gl2_h_ |
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#define __gl2_h_ |
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/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ |
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/*#include <GLES2/gl2platform.h>*/ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* |
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* This document is licensed under the SGI Free Software B License Version |
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
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*/ |
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/*------------------------------------------------------------------------- |
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* Data type definitions |
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*-----------------------------------------------------------------------*/ |
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typedef void GLvoid; |
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typedef char GLchar; |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef khronos_int8_t GLbyte; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef int GLsizei; |
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typedef khronos_uint8_t GLubyte; |
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typedef unsigned short GLushort; |
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typedef unsigned int GLuint; |
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typedef khronos_float_t GLfloat; |
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typedef khronos_float_t GLclampf; |
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typedef khronos_int32_t GLfixed; |
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/* GL types for handling large vertex buffer objects */ |
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typedef khronos_intptr_t GLintptr; |
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typedef khronos_ssize_t GLsizeiptr; |
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/* OpenGL ES core versions */ |
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#define GL_ES_VERSION_2_0 1 |
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/* ClearBufferMask */ |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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/* Boolean */ |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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/* BeginMode */ |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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/* AlphaFunction (not supported in ES20) */ |
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/* GL_NEVER */ |
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/* GL_LESS */ |
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/* GL_EQUAL */ |
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/* GL_LEQUAL */ |
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/* GL_GREATER */ |
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/* GL_NOTEQUAL */ |
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/* GL_GEQUAL */ |
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/* GL_ALWAYS */ |
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/* BlendingFactorDest */ |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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/* BlendingFactorSrc */ |
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/* GL_ZERO */ |
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/* GL_ONE */ |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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/* GL_SRC_ALPHA */ |
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/* GL_ONE_MINUS_SRC_ALPHA */ |
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/* GL_DST_ALPHA */ |
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/* GL_ONE_MINUS_DST_ALPHA */ |
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/* BlendEquationSeparate */ |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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/* BlendSubtract */ |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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/* Separate Blend Functions */ |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_BLEND_COLOR 0x8005 |
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/* Buffer Objects */ |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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#define GL_STREAM_DRAW 0x88E0 |
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#define GL_STATIC_DRAW 0x88E4 |
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#define GL_DYNAMIC_DRAW 0x88E8 |
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#define GL_BUFFER_SIZE 0x8764 |
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#define GL_BUFFER_USAGE 0x8765 |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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/* CullFaceMode */ |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_FRONT_AND_BACK 0x0408 |
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/* DepthFunction */ |
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/* GL_NEVER */ |
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/* GL_LESS */ |
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/* GL_EQUAL */ |
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/* GL_LEQUAL */ |
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/* GL_GREATER */ |
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/* GL_NOTEQUAL */ |
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/* GL_GEQUAL */ |
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/* GL_ALWAYS */ |
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/* EnableCap */ |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_BLEND 0x0BE2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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/* ErrorCode */ |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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/* FrontFaceDirection */ |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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/* GetPName */ |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STENCIL_BACK_FUNC 0x8800 |
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#define GL_STENCIL_BACK_FAIL 0x8801 |
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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#define GL_STENCIL_BACK_REF 0x8CA3 |
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_SCISSOR_BOX 0x0C10 |
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/* GL_SCISSOR_TEST */ |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_RED_BITS 0x0D52 |
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#define GL_GREEN_BITS 0x0D53 |
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#define GL_BLUE_BITS 0x0D54 |
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#define GL_ALPHA_BITS 0x0D55 |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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/* GL_POLYGON_OFFSET_FILL */ |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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/* GetTextureParameter */ |
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/* GL_TEXTURE_MAG_FILTER */ |
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/* GL_TEXTURE_MIN_FILTER */ |
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/* GL_TEXTURE_WRAP_S */ |
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/* GL_TEXTURE_WRAP_T */ |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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/* HintMode */ |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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/* HintTarget */ |
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#define GL_GENERATE_MIPMAP_HINT 0x8192 |
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/* DataType */ |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_FIXED 0x140C |
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/* PixelFormat */ |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_LUMINANCE 0x1909 |
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#define GL_LUMINANCE_ALPHA 0x190A |
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/* PixelType */ |
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/* GL_UNSIGNED_BYTE */ |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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/* Shaders */ |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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#define GL_MAX_VARYING_VECTORS 0x8DFC |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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#define GL_SHADER_TYPE 0x8B4F |
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#define GL_DELETE_STATUS 0x8B80 |
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#define GL_LINK_STATUS 0x8B82 |
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#define GL_VALIDATE_STATUS 0x8B83 |
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#define GL_ATTACHED_SHADERS 0x8B85 |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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#define GL_CURRENT_PROGRAM 0x8B8D |
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/* StencilFunction */ |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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/* StencilOp */ |
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/* GL_ZERO */ |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_INVERT 0x150A |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_DECR_WRAP 0x8508 |
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/* StringName */ |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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/* TextureMagFilter */ |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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/* TextureMinFilter */ |
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/* GL_NEAREST */ |
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/* GL_LINEAR */ |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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/* TextureParameterName */ |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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/* TextureTarget */ |
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/* GL_TEXTURE_2D */ |
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#define GL_TEXTURE 0x1702 |
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#define GL_TEXTURE_CUBE_MAP 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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/* TextureUnit */ |
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#define GL_TEXTURE0 0x84C0 |
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#define GL_TEXTURE1 0x84C1 |
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#define GL_TEXTURE2 0x84C2 |
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#define GL_TEXTURE3 0x84C3 |
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#define GL_TEXTURE4 0x84C4 |
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#define GL_TEXTURE5 0x84C5 |
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#define GL_TEXTURE6 0x84C6 |
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#define GL_TEXTURE7 0x84C7 |
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#define GL_TEXTURE8 0x84C8 |
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#define GL_TEXTURE9 0x84C9 |
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#define GL_TEXTURE10 0x84CA |
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#define GL_TEXTURE11 0x84CB |
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#define GL_TEXTURE12 0x84CC |
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#define GL_TEXTURE13 0x84CD |
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#define GL_TEXTURE14 0x84CE |
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#define GL_TEXTURE15 0x84CF |
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#define GL_TEXTURE16 0x84D0 |
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#define GL_TEXTURE17 0x84D1 |
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#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
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#define GL_TEXTURE20 0x84D4 |
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#define GL_TEXTURE21 0x84D5 |
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#define GL_TEXTURE22 0x84D6 |
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#define GL_TEXTURE23 0x84D7 |
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#define GL_TEXTURE24 0x84D8 |
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#define GL_TEXTURE25 0x84D9 |
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#define GL_TEXTURE26 0x84DA |
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#define GL_TEXTURE27 0x84DB |
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#define GL_TEXTURE28 0x84DC |
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#define GL_TEXTURE29 0x84DD |
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#define GL_TEXTURE30 0x84DE |
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#define GL_TEXTURE31 0x84DF |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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/* TextureWrapMode */ |
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#define GL_REPEAT 0x2901 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_MIRRORED_REPEAT 0x8370 |
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/* Uniform Types */ |
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#define GL_FLOAT_VEC2 0x8B50 |
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#define GL_FLOAT_VEC3 0x8B51 |
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#define GL_FLOAT_VEC4 0x8B52 |
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#define GL_INT_VEC2 0x8B53 |
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#define GL_INT_VEC3 0x8B54 |
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#define GL_INT_VEC4 0x8B55 |
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#define GL_BOOL 0x8B56 |
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#define GL_BOOL_VEC2 0x8B57 |
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#define GL_BOOL_VEC3 0x8B58 |
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#define GL_BOOL_VEC4 0x8B59 |
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#define GL_FLOAT_MAT2 0x8B5A |
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#define GL_FLOAT_MAT3 0x8B5B |
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#define GL_FLOAT_MAT4 0x8B5C |
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#define GL_SAMPLER_2D 0x8B5E |
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#define GL_SAMPLER_CUBE 0x8B60 |
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/* Vertex Arrays */ |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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/* Read Format */ |
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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/* Shader Source */ |
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#define GL_COMPILE_STATUS 0x8B81 |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#define GL_SHADER_COMPILER 0x8DFA |
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/* Shader Binary */ |
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#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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/* Shader Precision-Specified Types */ |
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#define GL_LOW_FLOAT 0x8DF0 |
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#define GL_MEDIUM_FLOAT 0x8DF1 |
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#define GL_HIGH_FLOAT 0x8DF2 |
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#define GL_LOW_INT 0x8DF3 |
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#define GL_MEDIUM_INT 0x8DF4 |
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#define GL_HIGH_INT 0x8DF5 |
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/* Framebuffer Object. */ |
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#define GL_FRAMEBUFFER 0x8D40 |
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#define GL_RENDERBUFFER 0x8D41 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGB565 0x8D62 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_STENCIL_INDEX8 0x8D48 |
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#define GL_RENDERBUFFER_WIDTH 0x8D42 |
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#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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#define GL_COLOR_ATTACHMENT0 0x8CE0 |
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#define GL_DEPTH_ATTACHMENT 0x8D00 |
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#define GL_STENCIL_ATTACHMENT 0x8D20 |
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#define GL_NONE 0 |
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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#define GL_RENDERBUFFER_BINDING 0x8CA7 |
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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/*------------------------------------------------------------------------- |
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* GL core functions. |
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*-----------------------------------------------------------------------*/ |
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GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
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GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
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GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); |
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GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
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GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
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GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
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GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
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GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
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GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
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GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
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GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
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GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
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GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
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GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
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GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
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GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
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GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
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GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
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GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
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GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); |
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GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); |
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GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
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GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
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GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
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GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); |
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GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); |
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GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
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GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); |
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GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
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GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); |
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GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
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GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
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GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
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GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
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GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
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GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
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GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
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GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
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GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
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GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
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GL_APICALL void GL_APIENTRY glFinish (void); |
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GL_APICALL void GL_APIENTRY glFlush (void); |
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GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
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GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
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GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
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GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
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GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); |
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GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); |
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GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
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GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
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GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
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GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
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GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); |
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GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); |
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GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); |
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GL_APICALL GLenum GL_APIENTRY glGetError (void); |
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GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
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GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
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GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
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GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); |
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GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
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GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); |
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GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); |
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GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
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GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
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GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
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GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
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GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); |
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GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); |
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GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); |
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GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); |
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GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); |
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GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); |
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GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); |
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GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); |
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GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
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GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
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GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
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GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
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GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
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GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
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GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
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GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
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GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
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GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
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GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
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GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
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GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
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GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
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GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
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GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
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GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
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GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
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GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); |
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GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
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GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
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GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
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GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
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GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
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GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
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GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
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GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
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GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); |
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GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
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GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); |
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GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
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GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
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GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); |
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GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
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GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); |
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GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); |
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GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); |
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GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); |
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GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); |
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GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); |
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GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); |
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GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); |
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GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); |
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GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); |
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GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); |
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GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); |
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GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
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GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
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GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
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GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); |
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GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); |
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GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); |
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GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
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GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
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GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
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GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
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GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* __gl2_h_ */ |
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