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/** |
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* Automated SDL subsystems management test. |
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* |
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* Written by J<EFBFBD>rgen Tjern<EFBFBD> "jorgenpt" |
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* |
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* Released under Public Domain. |
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*/ |
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#include "SDL.h" |
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#include "SDL_test.h" |
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/* ! |
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* \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems |
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* \sa |
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* http://wiki.libsdl.org/moin.cgi/SDL_Init |
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* http://wiki.libsdl.org/moin.cgi/SDL_Quit |
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*/ |
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static int main_testInitQuitJoystickHaptic (void *arg) |
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{ |
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED |
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return TEST_SKIPPED; |
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#else |
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int enabled_subsystems; |
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int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; |
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SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." ); |
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enabled_subsystems = SDL_WasInit(initialized_subsystems); |
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SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems ); |
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SDL_Quit(); |
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enabled_subsystems = SDL_WasInit(initialized_subsystems); |
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SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems ); |
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return TEST_COMPLETED; |
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#endif |
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} |
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/* ! |
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* \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() |
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* \sa |
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* http://wiki.libsdl.org/moin.cgi/SDL_Init |
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* http://wiki.libsdl.org/moin.cgi/SDL_Quit |
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*/ |
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static int main_testInitQuitSubSystem (void *arg) |
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{ |
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED |
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return TEST_SKIPPED; |
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#else |
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int i; |
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int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; |
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for (i = 0; i < SDL_arraysize(subsystems); ++i) { |
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int initialized_system; |
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int subsystem = subsystems[i]; |
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SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem ); |
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SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem ); |
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initialized_system = SDL_WasInit(subsystem); |
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SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system ); |
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SDL_QuitSubSystem(subsystem); |
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SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem ); |
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} |
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return TEST_COMPLETED; |
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#endif |
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} |
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const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; |
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static int main_testImpliedJoystickInit (void *arg) |
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{ |
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED |
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return TEST_SKIPPED; |
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#else |
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int initialized_system; |
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/* First initialize the controller */ |
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SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); |
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); |
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/* Then make sure this implicitly initialized the joystick subsystem */ |
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initialized_system = SDL_WasInit(joy_and_controller); |
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); |
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/* Then quit the controller, and make sure that implicitly also quits the */ |
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/* joystick subsystem */ |
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); |
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initialized_system = SDL_WasInit(joy_and_controller); |
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); |
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return TEST_COMPLETED; |
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#endif |
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} |
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static int main_testImpliedJoystickQuit (void *arg) |
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{ |
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED |
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return TEST_SKIPPED; |
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#else |
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int initialized_system; |
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/* First initialize the controller and the joystick (explicitly) */ |
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SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); |
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" ); |
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); |
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/* Then make sure they're both initialized properly */ |
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initialized_system = SDL_WasInit(joy_and_controller); |
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); |
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/* Then quit the controller, and make sure that it does NOT quit the */ |
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/* explicitly initialized joystick subsystem. */ |
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); |
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initialized_system = SDL_WasInit(joy_and_controller); |
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); |
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
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return TEST_COMPLETED; |
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#endif |
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} |
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static const SDLTest_TestCaseReference mainTest1 = |
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{ (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}; |
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static const SDLTest_TestCaseReference mainTest2 = |
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{ (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}; |
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static const SDLTest_TestCaseReference mainTest3 = |
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{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}; |
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static const SDLTest_TestCaseReference mainTest4 = |
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{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}; |
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/* Sequence of Main test cases */ |
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static const SDLTest_TestCaseReference *mainTests[] = { |
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&mainTest1, |
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&mainTest2, |
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&mainTest3, |
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&mainTest4, |
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NULL |
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}; |
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/* Main test suite (global) */ |
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SDLTest_TestSuiteReference mainTestSuite = { |
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"Main", |
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NULL, |
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mainTests, |
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NULL |
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}; |
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/* vi: set ts=4 sw=4 expandtab: */
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