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179 lines
4.2 KiB
179 lines
4.2 KiB
/* |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely. |
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*/ |
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/* Program to load a wave file and loop playing it using SDL audio */ |
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/* loopwaves.c is much more robust in handling WAVE files -- |
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This is only for simple WAVEs |
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*/ |
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#include "SDL_config.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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#ifdef __EMSCRIPTEN__ |
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#include <emscripten/emscripten.h> |
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#endif |
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#include "SDL.h" |
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static struct |
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{ |
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SDL_AudioSpec spec; |
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Uint8 *sound; /* Pointer to wave data */ |
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Uint32 soundlen; /* Length of wave data */ |
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int soundpos; /* Current play position */ |
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} wave; |
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static SDL_AudioDeviceID device; |
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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static void |
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quit(int rc) |
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{ |
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SDL_Quit(); |
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exit(rc); |
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} |
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static void |
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close_audio() |
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{ |
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if (device != 0) { |
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SDL_CloseAudioDevice(device); |
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device = 0; |
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} |
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} |
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static void |
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open_audio() |
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{ |
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/* Initialize fillerup() variables */ |
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device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0); |
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if (!device) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError()); |
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SDL_FreeWAV(wave.sound); |
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quit(2); |
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} |
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/* Let the audio run */ |
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SDL_PauseAudioDevice(device, SDL_FALSE); |
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} |
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static void reopen_audio() |
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{ |
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close_audio(); |
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open_audio(); |
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} |
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void SDLCALL |
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fillerup(void *unused, Uint8 * stream, int len) |
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{ |
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Uint8 *waveptr; |
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int waveleft; |
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/* Set up the pointers */ |
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waveptr = wave.sound + wave.soundpos; |
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waveleft = wave.soundlen - wave.soundpos; |
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/* Go! */ |
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while (waveleft <= len) { |
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SDL_memcpy(stream, waveptr, waveleft); |
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stream += waveleft; |
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len -= waveleft; |
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waveptr = wave.sound; |
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waveleft = wave.soundlen; |
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wave.soundpos = 0; |
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} |
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SDL_memcpy(stream, waveptr, len); |
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wave.soundpos += len; |
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} |
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static int done = 0; |
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#ifdef __EMSCRIPTEN__ |
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void |
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loop() |
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{ |
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if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) |
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emscripten_cancel_main_loop(); |
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} |
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#endif |
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int |
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main(int argc, char *argv[]) |
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{ |
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int i; |
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char filename[4096]; |
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/* Enable standard application logging */ |
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
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/* Load the SDL library */ |
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if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS) < 0) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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return (1); |
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} |
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if (argc > 1) { |
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SDL_strlcpy(filename, argv[1], sizeof(filename)); |
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} else { |
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SDL_strlcpy(filename, "sample.wav", sizeof(filename)); |
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} |
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/* Load the wave file into memory */ |
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if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); |
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quit(1); |
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} |
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wave.spec.callback = fillerup; |
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/* Show the list of available drivers */ |
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SDL_Log("Available audio drivers:"); |
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for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { |
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SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); |
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} |
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
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open_audio(); |
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SDL_FlushEvents(SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED); |
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#ifdef __EMSCRIPTEN__ |
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emscripten_set_main_loop(loop, 0, 1); |
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#else |
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while (!done) { |
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SDL_Event event; |
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while (SDL_PollEvent(&event) > 0) { |
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if (event.type == SDL_QUIT) { |
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done = 1; |
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} |
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if ((event.type == SDL_AUDIODEVICEADDED && !event.adevice.iscapture) || |
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(event.type == SDL_AUDIODEVICEREMOVED && !event.adevice.iscapture && event.adevice.which == device)) { |
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reopen_audio(); |
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} |
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} |
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SDL_Delay(100); |
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} |
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#endif |
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/* Clean up on signal */ |
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close_audio(); |
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SDL_FreeWAV(wave.sound); |
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SDL_Quit(); |
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return (0); |
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} |
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/* vi: set ts=4 sw=4 expandtab: */
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