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52 lines
1.5 KiB
52 lines
1.5 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_opengles2.h |
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* |
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* This is a simple file to encapsulate the OpenGL ES 2.0 API headers. |
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*/ |
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#include "SDL_config.h" |
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#ifndef _MSC_VER |
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#ifdef __IPHONEOS__ |
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#include <OpenGLES/ES2/gl.h> |
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#include <OpenGLES/ES2/glext.h> |
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#else |
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#include <GLES2/gl2platform.h> |
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#include <GLES2/gl2.h> |
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#include <GLES2/gl2ext.h> |
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#endif |
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#else /* _MSC_VER */ |
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/* OpenGL ES2 headers for Visual Studio */ |
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#include "SDL_opengles2_khrplatform.h" |
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#include "SDL_opengles2_gl2platform.h" |
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#include "SDL_opengles2_gl2.h" |
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#include "SDL_opengles2_gl2ext.h" |
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#endif /* _MSC_VER */ |
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#ifndef APIENTRY |
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#define APIENTRY GL_APIENTRY |
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#endif
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