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136 lines
4.1 KiB
136 lines
4.1 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL.h |
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* |
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* Main include header for the SDL library |
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*/ |
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#ifndef SDL_h_ |
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#define SDL_h_ |
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#include "SDL_main.h" |
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#include "SDL_stdinc.h" |
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#include "SDL_assert.h" |
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#include "SDL_atomic.h" |
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#include "SDL_audio.h" |
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#include "SDL_clipboard.h" |
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#include "SDL_cpuinfo.h" |
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#include "SDL_endian.h" |
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#include "SDL_error.h" |
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#include "SDL_events.h" |
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#include "SDL_filesystem.h" |
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#include "SDL_gamecontroller.h" |
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#include "SDL_haptic.h" |
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#include "SDL_hints.h" |
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#include "SDL_joystick.h" |
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#include "SDL_loadso.h" |
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#include "SDL_log.h" |
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#include "SDL_messagebox.h" |
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#include "SDL_metal.h" |
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#include "SDL_mutex.h" |
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#include "SDL_power.h" |
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#include "SDL_render.h" |
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#include "SDL_rwops.h" |
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#include "SDL_sensor.h" |
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#include "SDL_shape.h" |
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#include "SDL_system.h" |
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#include "SDL_thread.h" |
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#include "SDL_timer.h" |
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#include "SDL_version.h" |
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#include "SDL_video.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* As of version 0.5, SDL is loaded dynamically into the application */ |
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/** |
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* \name SDL_INIT_* |
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* |
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* These are the flags which may be passed to SDL_Init(). You should |
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* specify the subsystems which you will be using in your application. |
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*/ |
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/* @{ */ |
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#define SDL_INIT_TIMER 0x00000001u |
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#define SDL_INIT_AUDIO 0x00000010u |
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#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ |
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#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ |
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#define SDL_INIT_HAPTIC 0x00001000u |
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#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ |
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#define SDL_INIT_EVENTS 0x00004000u |
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#define SDL_INIT_SENSOR 0x00008000u |
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#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ |
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#define SDL_INIT_EVERYTHING ( \ |
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ |
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ |
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) |
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/* @} */ |
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/** |
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* This function initializes the subsystems specified by \c flags |
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*/ |
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
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/** |
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* This function initializes specific SDL subsystems |
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* |
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* Subsystem initialization is ref-counted, you must call |
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* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly |
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* shutdown a subsystem manually (or call SDL_Quit() to force shutdown). |
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* If a subsystem is already loaded then this call will |
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* increase the ref-count and return. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
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/** |
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* This function cleans up specific SDL subsystems |
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*/ |
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
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/** |
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* This function returns a mask of the specified subsystems which have |
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* previously been initialized. |
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* |
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* If \c flags is 0, it returns a mask of all initialized subsystems. |
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*/ |
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extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
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/** |
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* This function cleans up all initialized subsystems. You should |
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* call it upon all exit conditions. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_Quit(void); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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