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62 lines
1.4 KiB
62 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A higher level link library for general use in the game and tools. |
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// |
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//===========================================================================// |
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#include <tier2/tier2.h> |
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#include "datamodel/idatamodel.h" |
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#include "dmserializers/idmserializers.h" |
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//----------------------------------------------------------------------------- |
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// Set up methods related to datamodel interfaces |
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//----------------------------------------------------------------------------- |
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bool ConnectDataModel( CreateInterfaceFn factory ) |
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{ |
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if ( !g_pDataModel->Connect( factory ) ) |
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return false; |
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if ( !g_pDmElementFramework->Connect( factory ) ) |
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return false; |
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if ( !g_pDmSerializers->Connect( factory ) ) |
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return false; |
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return true; |
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} |
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InitReturnVal_t InitDataModel() |
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{ |
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InitReturnVal_t nRetVal; |
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nRetVal = g_pDataModel->Init( ); |
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if ( nRetVal != INIT_OK ) |
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return nRetVal; |
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nRetVal = g_pDmElementFramework->Init(); |
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if ( nRetVal != INIT_OK ) |
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return nRetVal; |
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nRetVal = g_pDmSerializers->Init(); |
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if ( nRetVal != INIT_OK ) |
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return nRetVal; |
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return INIT_OK; |
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} |
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void ShutdownDataModel() |
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{ |
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g_pDmSerializers->Shutdown(); |
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g_pDmElementFramework->Shutdown(); |
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g_pDataModel->Shutdown( ); |
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} |
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void DisconnectDataModel() |
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{ |
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g_pDmSerializers->Disconnect(); |
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g_pDmElementFramework->Disconnect(); |
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g_pDataModel->Disconnect(); |
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} |
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