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33 lines
1.0 KiB
33 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef IGAMECOORDINATOR_H |
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#define IGAMECOORDINATOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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typedef uint32 AppId_t; |
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class CSteamID; |
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class IGameCoordinatorHost; |
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class IGCSQLResultSetList; |
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class IGameCoordinator |
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{ |
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public: |
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virtual bool BInit( AppId_t unAppID, const char *pchAppPath, IGameCoordinatorHost *pHost ) = 0; |
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virtual bool BMainLoopOncePerFrame( uint64 ulLimitMicroseconds ) = 0; |
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virtual bool BMainLoopUntilFrameCompletion( uint64 ulLimitMicroseconds ) = 0; |
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virtual void Shutdown() = 0; |
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virtual void Uninit() = 0; |
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virtual void MessageFromClient( const CSteamID & senderID, uint32 unMsgType, void *pubData, uint32 cubData ) = 0; |
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virtual void Validate( CValidator &validator, const char *pchName ) = 0; |
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virtual void SQLResults( GID_t gidContextID ) = 0; |
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}; |
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#define GAMECOORDINATOR_INTERFACE_VERSION "GAMECOORDINATOR003" |
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#endif // IGAMECOORDINATOR_H
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