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26 lines
739 B
26 lines
739 B
#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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sampler BaseTextureSampler : register( s0 ); |
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sampler CloudAlphaSampler : register( s1 ); |
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struct PS_INPUT |
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{ |
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float2 baseCoords : TEXCOORD0; |
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float2 cloudAlphaCoords : TEXCOORD1; |
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float fogFactor : TEXCOORD2; |
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}; |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float4 vBase = tex2D( BaseTextureSampler, i.baseCoords ); |
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float4 vCloudAlpha = tex2D( CloudAlphaSampler, i.cloudAlphaCoords ); |
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float fogFactor = 2.0f * smoothstep( 0.3f, 0.6f, i.fogFactor ); |
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float4 result = vBase * vCloudAlpha; |
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result.a *= fogFactor; |
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// No actual fog. Use the "fog factor" to modulate alpha (after some smoothstep mojo) |
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return FinalOutput( result, 1.0f, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_LINEAR ); |
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}
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