You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
351 lines
9.3 KiB
351 lines
9.3 KiB
#! /usr/bin/env python |
|
# encoding: utf-8 |
|
# a1batross, mittorn, nillerusr |
|
|
|
from __future__ import print_function |
|
from waflib import Logs, Context, Configure |
|
import sys |
|
import os |
|
|
|
VERSION = '1.0' |
|
APPNAME = 'source-engine' |
|
top = '.' |
|
|
|
FT2_CHECK='''extern "C" { |
|
#include <ft2build.h> |
|
#include FT_FREETYPE_H |
|
} |
|
|
|
int main() { return FT_Init_FreeType( NULL ); } |
|
''' |
|
|
|
FC_CHECK='''extern "C" { |
|
#include <fontconfig/fontconfig.h> |
|
} |
|
|
|
int main() { return (int)FcInit(); } |
|
''' |
|
|
|
Context.Context.line_just = 55 # should fit for everything on 80x26 |
|
|
|
projects={ |
|
'game': [ |
|
'appframework', |
|
'bitmap', |
|
'choreoobjects', |
|
'datacache', |
|
'datamodel', |
|
'dmxloader', |
|
'engine', |
|
'engine/voice_codecs/minimp3', |
|
'filesystem', |
|
'game/client', |
|
'game/server', |
|
'gameui', |
|
'inputsystem', |
|
'ivp/havana', |
|
'ivp/havana/havok/hk_base', |
|
'ivp/havana/havok/hk_math', |
|
'ivp/ivp_compact_builder', |
|
'ivp/ivp_physics', |
|
'launcher', |
|
'launcher_main', |
|
'materialsystem', |
|
'materialsystem/shaderapidx9', |
|
'materialsystem/shaderlib', |
|
'materialsystem/stdshaders', |
|
'mathlib', |
|
'particles', |
|
'scenefilecache', |
|
'serverbrowser', |
|
'soundemittersystem', |
|
'studiorender', |
|
'thirdparty/StubSteamAPI', |
|
'tier0', |
|
'tier1', |
|
'tier2', |
|
'tier3', |
|
'togl', |
|
'vgui2/matsys_controls', |
|
'vgui2/src', |
|
'vgui2/vgui_controls', |
|
'vgui2/vgui_surfacelib', |
|
'vguimatsurface', |
|
'video', |
|
'vphysics', |
|
'vpklib', |
|
'vstdlib', |
|
'vtf' |
|
], |
|
'dedicated': [ |
|
'appframework', |
|
'bitmap', |
|
'choreoobjects', |
|
'datacache', |
|
'dedicated', |
|
'dedicated_main', |
|
'dmxloader', |
|
'engine', |
|
# 'game/server', |
|
'ivp/havana', |
|
'ivp/havana/havok/hk_base', |
|
'ivp/havana/havok/hk_math', |
|
'ivp/ivp_compact_builder', |
|
'ivp/ivp_physics', |
|
'materialsystem', |
|
'mathlib', |
|
'particles', |
|
'scenefilecache', |
|
'materialsystem/shaderapiempty', |
|
'materialsystem/shaderlib', |
|
'soundemittersystem', |
|
'studiorender', |
|
'tier0', |
|
'tier1', |
|
'tier2', |
|
'tier3', |
|
'vphysics', |
|
'vpklib', |
|
'vstdlib', |
|
'vtf', |
|
'thirdparty/StubSteamAPI' |
|
] |
|
} |
|
|
|
|
|
|
|
@Configure.conf |
|
def check_pkg(conf, package, uselib_store, fragment, *k, **kw): |
|
errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package) |
|
confmsg = 'Checking for \'{0}\' sanity'.format(package) |
|
errormsg2 = '{0} isn\'t installed correctly. Make sure you installed proper development package for target architecture'.format(package) |
|
|
|
try: |
|
conf.check_cfg(package=package, args='--cflags --libs', uselib_store=uselib_store, *k, **kw ) |
|
except conf.errors.ConfigurationError: |
|
conf.fatal(errormsg) |
|
|
|
try: |
|
conf.check_cxx(fragment=fragment, use=uselib_store, msg=confmsg, *k, **kw) |
|
except conf.errors.ConfigurationError: |
|
conf.fatal(errormsg2) |
|
|
|
@Configure.conf |
|
def get_taskgen_count(self): |
|
try: idx = self.tg_idx_count |
|
except: idx = 0 # don't set tg_idx_count to not increase counter |
|
return idx |
|
|
|
def define_platform(conf): |
|
conf.env.DEDICATED = conf.options.DEDICATED |
|
|
|
if conf.options.DEDICATED: |
|
conf.options.SDL = False |
|
# conf.options.GL = False |
|
conf.define('DEDICATED', 1) |
|
|
|
if conf.options.GL: |
|
conf.env.append_unique('DEFINES', [ |
|
'DX_TO_GL_ABSTRACTION', |
|
'GL_GLEXT_PROTOTYPES', |
|
'BINK_VIDEO' |
|
]) |
|
|
|
if conf.options.SDL: |
|
conf.define('USE_SDL', 1) |
|
|
|
print(conf.env.DEST_OS) |
|
|
|
if conf.env.DEST_OS == 'linux': |
|
conf.define('_GLIBCXX_USE_CXX11_ABI',0) |
|
conf.env.append_unique('DEFINES', [ |
|
'LINUX=1', '_LINUX=1', |
|
'POSIX=1', '_POSIX=1', |
|
'GNUC', |
|
'NDEBUG', |
|
'NO_HOOK_MALLOC', |
|
'_DLL_EXT=.so' |
|
]) |
|
|
|
if conf.env.DEST_OS == 'android': |
|
conf.env.append_unique('DEFINES', [ |
|
'ANDROID=1', '_ANDROID=1', |
|
'LINUX=1', '_LINUX=1', |
|
'POSIX=1', '_POSIX=1', |
|
'GNUC', |
|
'NDEBUG', |
|
'NO_HOOK_MALLOC', |
|
'_DLL_EXT=.so' |
|
]) |
|
|
|
def options(opt): |
|
grp = opt.add_option_group('Common options') |
|
|
|
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, |
|
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]') |
|
|
|
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, |
|
help = 'build dedicated server [default: %default]') |
|
|
|
grp.add_option('--use-sdl', action = 'store', dest = 'SDL', type = 'int', default = True, |
|
help = 'build engine with SDL [default: %default]') |
|
|
|
grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = True, |
|
help = 'build engine with ToGL [default: %default]') |
|
|
|
opt.load('compiler_optimizations subproject') |
|
|
|
# opt.add_subproject(projects['game']) |
|
|
|
opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test subproject') |
|
if sys.platform == 'win32': |
|
opt.load('msvc msdev msvs') |
|
opt.load('reconfigure') |
|
|
|
def configure(conf): |
|
|
|
conf.load('fwgslib reconfigure') |
|
|
|
# Force XP compability, all build targets should add |
|
# subsystem=bld.env.MSVC_SUBSYSTEM |
|
# TODO: wrapper around bld.stlib, bld.shlib and so on? |
|
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' |
|
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC |
|
if sys.platform == 'win32': |
|
conf.load('msvc msvc_pdb msdev msvs') |
|
conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic') |
|
|
|
define_platform(conf) |
|
|
|
if conf.options.SDL: |
|
conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs']) |
|
if conf.options.DEDICATED: |
|
conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs']) |
|
else: |
|
conf.check_pkg('freetype2', 'FT2', FT2_CHECK) |
|
conf.check_pkg('fontconfig', 'FC', FC_CHECK) |
|
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs']) |
|
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs']) |
|
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs']) |
|
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs']) |
|
|
|
conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs']) |
|
|
|
|
|
# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture |
|
# Because compatibility with original GoldSrc |
|
if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64': |
|
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 |
|
if conf.env.BIT32_MANDATORY: |
|
Logs.info('WARNING: will build engine for 32-bit target') |
|
else: |
|
conf.env.BIT32_MANDATORY = False |
|
|
|
conf.load('force_32bit') |
|
|
|
compiler_optional_flags = [ |
|
'-Wall', |
|
'-fdiagnostics-color=always', |
|
'-Wcast-align', |
|
'-Wuninitialized', |
|
'-Winit-self', |
|
'-Wstrict-aliasing', |
|
# '-faligned-new' |
|
] |
|
|
|
c_compiler_optional_flags = [ |
|
'-fnonconst-initializers' # owcc |
|
] |
|
|
|
cflags, linkflags = conf.get_optimization_flags() |
|
|
|
flags = ['-fPIC'] |
|
|
|
if conf.env.DEST_CPU == 'arm': |
|
flags += ['-mfpu=neon', '-fsigned-char'] |
|
else: |
|
flags += ['-march=pentium4','-mtune=core2','-mfpmath=387'] |
|
|
|
cflags += flags |
|
linkflags += flags |
|
|
|
# And here C++ flags starts to be treated separately |
|
cxxflags = list(cflags) + ['-std=c++11','-fpermissive'] |
|
|
|
if conf.env.COMPILER_CC == 'gcc': |
|
wrapfunctions = ['freopen','fopen','open','creat','access','__xstat','stat','lstat','fopen64','open64', |
|
'opendir','__lxstat','chmod','chown','lchown','symlink','link','__lxstat64','mknod', |
|
'utimes','unlink','rename','utime','__xstat64','mount','mkfifo','mkdir','rmdir','scandir','realpath'] |
|
|
|
for func in wrapfunctions: |
|
linkflags += ['-Wl,--wrap='+func] |
|
|
|
conf.define('COMPILER_GCC', 1) |
|
|
|
if conf.env.COMPILER_CC != 'msvc': |
|
conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags') |
|
conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags') |
|
|
|
linkflags += ['-pthread'] |
|
conf.env.append_unique('CFLAGS', cflags) |
|
conf.env.append_unique('CXXFLAGS', cxxflags) |
|
conf.env.append_unique('LINKFLAGS', linkflags) |
|
|
|
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags) |
|
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags) |
|
|
|
conf.env.append_unique('CFLAGS', cflags) |
|
conf.env.append_unique('CXXFLAGS', cxxflags) |
|
conf.env.append_unique('LINKFLAGS', linkflags) |
|
conf.env.append_unique('INCLUDES', [os.path.abspath('common/')]) |
|
|
|
if conf.env.DEST_OS != 'win32': |
|
conf.check_cc(lib='dl', mandatory=False) |
|
conf.check_cc(lib='bz2', mandatory=False) |
|
conf.check_cc(lib='rt', mandatory=False) |
|
|
|
if not conf.env.LIB_M: # HACK: already added in xcompile! |
|
conf.check_cc(lib='m') |
|
else: |
|
# Common Win32 libraries |
|
# Don't check them more than once, to save time |
|
# Usually, they are always available |
|
# but we need them in uselib |
|
a = map(lambda x: { |
|
# 'features': 'c', |
|
# 'message': '...' + x, |
|
'lib': x, |
|
# 'uselib_store': x.upper(), |
|
# 'global_define': False, |
|
}, [ |
|
'user32', |
|
'shell32', |
|
'gdi32', |
|
'advapi32', |
|
'dbghelp', |
|
'psapi', |
|
'ws2_32' |
|
]) |
|
|
|
for i in a: |
|
conf.check_cc(**i) |
|
|
|
# conf.multicheck(*a, run_all_tests = True, mandatory = True) |
|
|
|
# indicate if we are packaging for Linux/BSD |
|
if conf.env.DEST_OS != 'android': |
|
conf.env.LIBDIR = conf.env.PREFIX+'/bin/' |
|
conf.env.BINDIR = conf.env.PREFIX |
|
else: |
|
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX |
|
|
|
if conf.options.DEDICATED: |
|
conf.add_subproject(projects['dedicated']) |
|
else: |
|
conf.add_subproject(projects['game']) |
|
|
|
def build(bld): |
|
if bld.env.DEDICATED: |
|
bld.add_subproject(projects['dedicated']) |
|
else: |
|
bld.add_subproject(projects['game'])
|
|
|