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123 lines
3.2 KiB
123 lines
3.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include <KeyValues.h> |
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#include <vgui/IScheme.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ISystem.h> |
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#include <vgui_controls/AnimationController.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include <vgui_controls/ImagePanel.h> |
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#include <vgui/ISurface.h> |
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#include "c_dod_team.h" |
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#include "c_dod_playerresource.h" |
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#include "c_dod_player.h" |
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#include "weapon_dodfireselect.h" |
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#include "dodcornercutpanel.h" |
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#include "dod_hud_playerstatus_fireselect.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CDoDHudFireSelect::CDoDHudFireSelect( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) |
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{ |
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m_pBackground = new CDoDCutEditablePanel( this, "FireSelectBackground" ); |
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m_pIconMP44 = new CIconPanel( this, "Icon_MP44" ); |
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m_pIconBAR = new CIconPanel( this, "Icon_BAR" ); |
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m_pBulletLeft = new CIconPanel( this, "Bullet_Left" ); |
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m_pBulletCenter = new CIconPanel( this, "Bullet_Center" ); |
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m_pBulletRight = new CIconPanel( this, "Bullet_Right" ); |
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m_pBulletRight->SetVisible( true ); |
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} |
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void CDoDHudFireSelect::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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LoadControlSettings( "resource/UI/HudPlayerStatusFireSelect.res" ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudFireSelect::SetVisible( bool state ) |
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{ |
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if ( m_pBackground && m_pBackground->IsVisible() != state ) |
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{ |
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m_pBackground->SetVisible( state ); |
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} |
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m_pBulletLeft->SetVisible( state ); |
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m_pBulletCenter->SetVisible( state ); |
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m_pBulletRight->SetVisible( state ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudFireSelect::OnThink() |
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{ |
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BaseClass::OnThink(); |
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( pPlayer ) |
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{ |
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CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon(); |
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if ( pWeapon ) |
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{ |
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bool bSemiAutoWpn = false; |
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if ( pWeapon->IsA( WEAPON_MP44 ) ) |
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{ |
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m_pIconBAR->SetVisible( false ); |
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m_pIconMP44->SetVisible( true ); |
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bSemiAutoWpn = true; |
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} |
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else if ( pWeapon->IsA( WEAPON_BAR ) ) |
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{ |
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m_pIconBAR->SetVisible( true ); |
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m_pIconMP44->SetVisible( false ); |
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bSemiAutoWpn = true; |
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} |
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else |
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{ |
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m_pIconBAR->SetVisible( false ); |
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m_pIconMP44->SetVisible( false ); |
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} |
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if ( bSemiAutoWpn ) |
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{ |
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SetVisible( true ); |
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CDODFireSelectWeapon *pFireSelect = dynamic_cast<CDODFireSelectWeapon *>(pWeapon); |
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if ( pFireSelect && pFireSelect->IsSemiAuto() ) |
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{ |
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m_pBulletLeft->SetVisible( false ); |
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m_pBulletCenter->SetVisible( false ); |
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} |
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else |
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{ |
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m_pBulletLeft->SetVisible( true ); |
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m_pBulletCenter->SetVisible( true ); |
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} |
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} |
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else |
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{ |
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SetVisible( false ); |
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} |
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} |
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} |
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}
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