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42 lines
1.3 KiB
42 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef IAPPINFORMATION_H |
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#define IAPPINFORMATION_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "interface.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Interface to running the game engine |
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//----------------------------------------------------------------------------- |
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abstract_class IAppInformation : public IBaseInterface |
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{ |
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public: |
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// the number of apps known about by the app |
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virtual int GetAppCount() = 0; |
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// details about this particular app |
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// iApp is from [ 0 .. GetAppCount() ) |
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virtual const char *GetAppName( int iApp ) = 0; |
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virtual const char *GetAppServerBrowserName( int iApp ) = 0; |
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virtual const char *GetAppGameDir( int iApp ) = 0; |
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virtual bool GetAppHasServers( int iApp ) = 0; |
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virtual uint32 GetAppID( int iApp ) = 0; |
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virtual bool GetAppIsSubscribed( int iApp ) = 0; |
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virtual const char *GetAppIcon( int iApp ) = 0; |
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// converting appID->iApp (needed since this whole interface is backwards) |
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virtual int GetIAppForAppID( uint32 unAppID ) = 0; |
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}; |
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#define APPINFORMATION_INTERFACE_VERSION "AppInformation002" |
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#endif // IAPPINFORMATION_H
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