You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
6.1 KiB
127 lines
6.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: This abstracts the various hardware dependent implementations of sound |
|
// At the time of this writing there are Windows WAVEOUT, Direct Sound, |
|
// and Null implementations. |
|
// |
|
//=====================================================================================// |
|
|
|
#ifndef SND_DEVICE_H |
|
#define SND_DEVICE_H |
|
#pragma once |
|
|
|
#include "snd_fixedint.h" |
|
#include "snd_mix_buf.h" |
|
|
|
// sound engine rate defines |
|
#define SOUND_DMA_SPEED 44100 // hardware playback rate |
|
|
|
#define SOUND_11k 11025 // 11khz sample rate |
|
#define SOUND_22k 22050 // 22khz sample rate |
|
#define SOUND_44k 44100 // 44khz sample rate |
|
#define SOUND_ALL_RATES 1 // mix all sample rates |
|
|
|
#define SOUND_MIX_WET 0 // mix only samples that don't have channel set to 'dry' or 'speaker' (default) |
|
#define SOUND_MIX_DRY 1 // mix only samples with channel set to 'dry' (ie: music) |
|
#define SOUND_MIX_SPEAKER 2 // mix only samples with channel set to 'speaker' |
|
#define SOUND_MIX_SPECIAL_DSP 3 // mix only samples with channel set to 'special dsp' |
|
|
|
#define SOUND_BUSS_ROOM (1<<0) // mix samples using channel dspmix value (based on distance from player) |
|
#define SOUND_BUSS_FACING (1<<1) // mix samples using channel dspface value (source facing) |
|
#define SOUND_BUSS_FACINGAWAY (1<<2) // mix samples using 1-dspface |
|
#define SOUND_BUSS_SPEAKER (1<<3) // mix ch->bspeaker samples in mono to speaker buffer |
|
#define SOUND_BUSS_DRY (1<<4) // mix ch->bdry samples into dry buffer |
|
#define SOUND_BUSS_SPECIAL_DSP (1<<5) // mix ch->bspecialdsp samples into special dsp buffer |
|
|
|
class Vector; |
|
struct channel_t; |
|
|
|
// UNDONE: Create a simulated audio device to replace the old -simsound functionality? |
|
|
|
// General interface to an audio device |
|
abstract_class IAudioDevice |
|
{ |
|
public: |
|
// Add a virtual destructor to silence the clang warning. |
|
// This is harmless but not important since the only derived class |
|
// doesn't have a destructor. |
|
virtual ~IAudioDevice() {} |
|
|
|
// Detect the sound hardware and create a compatible device |
|
// NOTE: This should NEVER fail. There is a function called Audio_GetNullDevice |
|
// which will create a "null" device that makes no sound. If we can't create a real |
|
// sound device, this will return a device of that type. All of the interface |
|
// functions can be called on the null device, but it will not, of course, make sound. |
|
static IAudioDevice *AutoDetectInit( bool waveOnly ); |
|
|
|
// This is needed by some of the routines to avoid doing work when you've got a null device |
|
virtual bool IsActive( void ) = 0; |
|
// This initializes the sound hardware. true on success, false on failure |
|
virtual bool Init( void ) = 0; |
|
// This releases all sound hardware |
|
virtual void Shutdown( void ) = 0; |
|
// stop outputting sound, but be ready to resume on UnPause |
|
virtual void Pause( void ) = 0; |
|
// return to normal operation after a Pause() |
|
virtual void UnPause( void ) = 0; |
|
// The volume of the "dry" mix (no effects). |
|
// This should return 0 on all implementations that don't need a separate dry mix |
|
virtual float MixDryVolume( void ) = 0; |
|
// Should we mix sounds to a 3D (quadraphonic) sound buffer (front/rear both stereo) |
|
virtual bool Should3DMix( void ) = 0; |
|
|
|
// This is called when the application stops all sounds |
|
// NOTE: Stopping each channel and clearing the sound buffer are done separately |
|
virtual void StopAllSounds( void ) = 0; |
|
|
|
// Called before painting channels, must calculated the endtime and return it (once per frame) |
|
virtual int PaintBegin( float, int soundtime, int paintedtime ) = 0; |
|
// Called when all channels are painted (once per frame) |
|
virtual void PaintEnd( void ) = 0; |
|
|
|
// Called to set the volumes on a channel with the given gain & dot parameters |
|
virtual void SpatializeChannel( int volume[6], int master_vol, const Vector& sourceDir, float gain, float mono ) = 0; |
|
|
|
// The device should apply DSP up to endtime in the current paint buffer |
|
// this is called during painting |
|
virtual void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount ) = 0; |
|
|
|
// replaces SNDDMA_GetDMAPos, gets the output sample position for tracking |
|
virtual int GetOutputPosition( void ) = 0; |
|
|
|
// Fill the output buffer with silence (e.g. during pause) |
|
virtual void ClearBuffer( void ) = 0; |
|
|
|
// Called each frame with the listener's coordinate system |
|
virtual void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up ) = 0; |
|
|
|
// Called each time a new paint buffer is mixed (may be multiple times per frame) |
|
virtual void MixBegin( int sampleCount ) = 0; |
|
virtual void MixUpsample( int sampleCount, int filtertype ) = 0; |
|
|
|
// sink sound data |
|
virtual void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) = 0; |
|
virtual void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) = 0; |
|
virtual void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) = 0; |
|
virtual void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) = 0; |
|
|
|
// Reset a channel |
|
virtual void ChannelReset( int entnum, int channelIndex, float distanceMod ) = 0; |
|
virtual void TransferSamples( int end ) = 0; |
|
|
|
// device parameters |
|
virtual const char *DeviceName( void ) = 0; |
|
virtual int DeviceChannels( void ) = 0; // 1 = mono, 2 = stereo |
|
virtual int DeviceSampleBits( void ) = 0; // bits per sample (8 or 16) |
|
virtual int DeviceSampleBytes( void ) = 0; // above / 8 |
|
virtual int DeviceDmaSpeed( void ) = 0; // Actual DMA speed |
|
virtual int DeviceSampleCount( void ) = 0; // Total samples in buffer |
|
|
|
virtual bool IsSurround( void ) = 0; // surround enabled, could be quad or 5.1 |
|
virtual bool IsSurroundCenter( void ) = 0; // surround enabled as 5.1 |
|
virtual bool IsHeadphone( void ) = 0; |
|
}; |
|
|
|
extern IAudioDevice *Audio_GetNullDevice( void ); |
|
|
|
#endif // SND_DEVICE_H
|
|
|