Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replayrenderoverlay.h"
#include "vgui_controls/TextImage.h"
#include "replay/genericclassbased_replay.h"
#include "iclientmode.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "ienginevgui.h"
#include "vgui/IVGui.h"
#include "econ/confirm_dialog.h"
#include "replay/ireplaymanager.h"
#include "replay/irecordingsessionmanager.h"
#include "replay/ireplaymoviemanager.h"
#include "replay/replayrenderer.h"
#include "econ/econ_controls.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
extern IReplayMovieManager *g_pReplayMovieManager;
//-----------------------------------------------------------------------------
using namespace vgui;
//-----------------------------------------------------------------------------
#define TMP_ENCODED_AUDIO ".tmp.aac"
#ifdef USE_WEBM_FOR_REPLAY
#define TMP_ENCODED_VIDEO ".tmp.webm"
#else
#define TMP_ENCODED_VIDEO ".tmp.mov"
#endif
//-----------------------------------------------------------------------------
ConVar replay_enablerenderpreview( "replay_enablerenderpreview", "1", FCVAR_CLIENTDLL | FCVAR_DONTRECORD | FCVAR_ARCHIVE, "Enable preview during replay render." );
//-----------------------------------------------------------------------------
void OnRenderCancelDialogButtonPressed( bool bConfirm, void *pContext )
{
if ( bConfirm )
{
g_pReplayMovieManager->CancelRender();
}
}
//-----------------------------------------------------------------------------
CReplayRenderOverlay::CReplayRenderOverlay( Panel *pParent )
: BaseClass( pParent, "ReplayRenderOverlay" ),
m_pBottom( NULL ),
m_pCancelButton( NULL ),
m_pTitleLabel( NULL ),
m_pProgressLabel( NULL ),
m_pFilenameLabel( NULL ),
m_pRenderProgress( NULL ),
m_pRenderer( NULL ),
m_pPreviewCheckButton( NULL ),
m_unNumFrames( 0 ),
m_flStartTime( 0.0f ),
m_flPreviousTimeLeft( 0.0f )
{
if ( pParent == NULL )
{
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
SetProportional( true );
}
ivgui()->AddTickSignal( GetVPanel(), 10 );
m_pRenderer = new CReplayRenderer( this );
}
CReplayRenderOverlay::~CReplayRenderOverlay()
{
ivgui()->RemoveTickSignal( GetVPanel() );
delete m_pRenderer;
}
void CReplayRenderOverlay::Show()
{
// Setup panel
SetVisible( true );
SetMouseInputEnabled( true );
SetKeyBoardInputEnabled( true );
MakePopup( true );
MoveToFront();
TFModalStack()->PushModal( this );
// Make sure game UI is hidden
engine->ClientCmd_Unrestricted( "gameui_hide" );
InvalidateLayout( false, true );
}
void CReplayRenderOverlay::Hide()
{
SetVisible( false );
TFModalStack()->PopModal( this );
MarkForDeletion();
}
void CReplayRenderOverlay::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
// Load controls
LoadControlSettings( "Resource/UI/replayrenderoverlay.res", "GAME" );
// Layout bottom
m_pBottom = dynamic_cast< EditablePanel * >( FindChildByName( "BottomPanel" ) );
if ( !m_pBottom )
return;
// Find some controls
m_pTitleLabel = dynamic_cast< CExLabel * >( FindChildByName( "TitleLabel" ) );
m_pProgressLabel = dynamic_cast< CExLabel * >( FindChildByName( "ProgressLabel" ) );
m_pRenderProgress = dynamic_cast< ProgressBar * >( FindChildByName( "RenderProgress" ) );
m_pCancelButton = dynamic_cast< CExButton * >( FindChildByName( "CancelButton" ) );
m_pFilenameLabel = dynamic_cast< CExLabel * >( FindChildByName( "FilenameLabel" ) );
m_pPreviewCheckButton = dynamic_cast< CheckButton * >( FindChildByName( "PreviewCheckButton" ) );
m_pPreviewCheckButton->SetProportional( false );
m_pPreviewCheckButton->SetSelected( replay_enablerenderpreview.GetBool() );
m_pPreviewCheckButton->AddActionSignalTarget( this );
const char *pMovieFilename = m_pRenderer->GetMovieFilename();
if ( m_pFilenameLabel && pMovieFilename )
{
const char *pFilename = V_UnqualifiedFileName( pMovieFilename );
m_pFilenameLabel->SetText( pFilename );
}
}
void CReplayRenderOverlay::PerformLayout()
{
BaseClass::PerformLayout();
if ( !m_pBottom )
return;
int sw, sh;
vgui::surface()->GetScreenSize( sw, sh );
SetBounds( 0, 0, sw, sh );
int nBottomPanelHeight = sh * .13f;
int nBottomPanelStartY = sh - nBottomPanelHeight;
m_pBottom->SetBounds( 0, nBottomPanelStartY, sw, nBottomPanelHeight );
int nBottomW = sw;
int nBottomH = nBottomPanelHeight;
// Setup progress bar
if ( !m_pRenderProgress )
return;
int nProgHeight = YRES(20);
int nMargin = nBottomW/5;
int nProgX = nMargin;
int nProgY = nBottomPanelStartY + ( nBottomH - nProgHeight ) / 2;
int nProgW = nBottomW - 2*nMargin;
// Only show progress bar if replay is valid and length of render is non-zero, and the record start tick exists
CReplay *pReplay = g_pReplayManager->GetPlayingReplay();
if ( pReplay )
{
const float flTotalTime = pReplay->m_flLength;
const int nServerRecordStartTick = g_pClientReplayContext->GetRecordingSessionManager()->GetServerStartTickForSession( pReplay->m_hSession ); // NOTE: Returns -1 on fail
if ( flTotalTime > 0.0f && nServerRecordStartTick >= 0 )
{
m_pRenderProgress->SetVisible( true );
m_pRenderProgress->SetBounds( nProgX, nProgY, nProgW, nProgHeight );
m_pRenderProgress->SetSegmentInfo( XRES(1), XRES(8) );
}
}
// Layout title label
const int nTitleLabelY = nBottomPanelStartY + ( m_pBottom->GetTall() - m_pTitleLabel->GetTall() ) / 2;
if ( m_pTitleLabel )
{
m_pTitleLabel->SizeToContents();
m_pTitleLabel->SetPos( ( nProgX - m_pTitleLabel->GetWide() ) / 2, nTitleLabelY );
}
// Layout preview check button
if ( m_pPreviewCheckButton )
{
m_pPreviewCheckButton->SizeToContents();
m_pPreviewCheckButton->SetPos( ( nProgX - m_pPreviewCheckButton->GetWide() ) / 2, nTitleLabelY + m_pTitleLabel->GetTall() + YRES(3) );
}
// Layout filename label
if ( m_pFilenameLabel )
{
int nProgBottomY = nProgY + nProgHeight;
m_pFilenameLabel->SizeToContents();
m_pFilenameLabel->SetPos( nProgX, nProgBottomY + ( sh - nProgBottomY - m_pFilenameLabel->GetTall() ) / 2 );
}
// Layout progress label
if ( m_pProgressLabel )
{
int nProgBottomY = nProgY + nProgHeight;
m_pProgressLabel->SizeToContents();
m_pProgressLabel->SetPos( nProgX, nProgBottomY + ( sh - nProgBottomY - m_pProgressLabel->GetTall() ) / 2 );
m_pProgressLabel->SetWide( nProgW );
}
// Layout cancel button
if ( !m_pCancelButton )
return;
// Put cancel button half way in between progress bar and screen right
int nProgRightX = nProgX + nProgW;
m_pCancelButton->SetPos(
nProgRightX + ( m_pBottom->GetWide() - nProgRightX - m_pCancelButton->GetWide() ) / 2,
nBottomPanelStartY + ( m_pBottom->GetTall() - m_pCancelButton->GetTall() ) / 2
);
SetXToRed( m_pCancelButton );
m_pCancelButton->RequestFocus();
}
void CReplayRenderOverlay::OnTick()
{
#if _DEBUG
if ( m_bReloadScheme )
{
InvalidateLayout( true, true );
m_bReloadScheme = false;
}
#endif
// Update progress
if ( m_pRenderProgress )
{
CReplay *pReplay = g_pReplayManager->GetPlayingReplay();
if ( pReplay && m_pRenderProgress->IsVisible() )
{
float flCurTime, flTotalTime;
g_pClientReplayContext->GetPlaybackTimes( flCurTime, flTotalTime, pReplay, m_pRenderer->GetPerformance() );
const float flProgress = ( flTotalTime == 0.0f ) ? 1.0f : ( flCurTime / flTotalTime );
Assert( flTotalTime > 0.0f ); // NOTE: Progress bar will always be invisible if total time is 0, but check anyway to be safe.
m_pRenderProgress->SetProgress( MAX( m_pRenderProgress->GetProgress(), flProgress ) ); // The MAX() here keeps the progress bar from thrashing
if ( m_pProgressLabel )
{
// @note Tom Bui: this is a horribly ugly hack, but the first couple of frames take a really freaking long time, so that
// really blows out the estimate
float flTimePassed = 0.0f;
++m_unNumFrames;
const uint32 kNumFramesToWait = 10;
if ( m_unNumFrames < kNumFramesToWait )
{
m_flStartTime = gpGlobals->realtime;
}
else if ( m_unNumFrames > kNumFramesToWait )
{
flTimePassed = gpGlobals->realtime - m_flStartTime;
float flEstimatedTimeLeft = flProgress > 0.0f ? ( flTimePassed / flProgress ) - flTimePassed : 0.0f;
// exponential moving average FIR filter
// S(t) = smoothing_factor * Y(t) + (1 - smoothing_factor)* Y(t-1)
// previous value is essentially 90% of the current value
const float kSmoothingFactor = 0.1f;
if ( m_flPreviousTimeLeft == 0.0f )
{
m_flPreviousTimeLeft = flEstimatedTimeLeft;
}
else
{
m_flPreviousTimeLeft = kSmoothingFactor * flEstimatedTimeLeft + ( 1 - kSmoothingFactor ) * m_flPreviousTimeLeft;
}
}
wchar_t wszTimeLeft[256];
wchar_t wszTime[256];
{
const char *pRenderTime = CReplayTime::FormatTimeString( RoundFloatToInt( m_flPreviousTimeLeft ) );
g_pVGuiLocalize->ConvertANSIToUnicode( pRenderTime, wszTimeLeft, sizeof( wszTimeLeft ) );
}
{
const char *pRenderTime = CReplayTime::FormatTimeString( RoundFloatToInt( flTimePassed ) );
g_pVGuiLocalize->ConvertANSIToUnicode( pRenderTime, wszTime, sizeof( wszTime ) );
}
wchar_t wszText[256];
g_pVGuiLocalize->ConstructString( wszText,sizeof( wszText ), g_pVGuiLocalize->Find( "#Replay_RenderOverlay_TimeLeft" ), 2, wszTime, wszTimeLeft );
m_pProgressLabel->SetText( wszText );
}
}
}
}
void CReplayRenderOverlay::OnMousePressed( MouseCode nCode )
{
#if _DEBUG
m_bReloadScheme = true;
#endif
BaseClass::OnMousePressed( nCode );
}
void CReplayRenderOverlay::OnKeyCodeTyped( vgui::KeyCode nCode )
{
if ( nCode == KEY_ESCAPE )
{
if ( TFModalStack()->Top() == GetVPanel() )
{
OnCommand( "confirmcancel" );
return;
}
}
BaseClass::OnKeyCodeTyped( nCode );
}
void CReplayRenderOverlay::OnCommand( const char *pCommand )
{
if ( !V_stricmp( pCommand, "confirmcancel" ) )
{
ShowConfirmDialog( "#Replay_CancelRenderTitle", "#Replay_ConfirmCancelRender", "#Replay_YesCancel", "#Replay_No", OnRenderCancelDialogButtonPressed, this, NULL, "replay\\replaydialog_warn.wav" );
return;
}
BaseClass::OnCommand( pCommand );
}
void CReplayRenderOverlay::OnCheckButtonChecked( Panel *pPanel )
{
replay_enablerenderpreview.SetValue( (int)m_pPreviewCheckButton->IsSelected() );
}
//-----------------------------------------------------------------------------
static CReplayRenderOverlay *s_pRenderOverlay = NULL;
void ReplayUI_OpenReplayRenderOverlay()
{
if ( !g_pReplayMovieManager->IsRendering() )
return;
// Delete any existing panel
if ( s_pRenderOverlay )
{
s_pRenderOverlay->MarkForDeletion();
}
// Create the panel - get the render resolution from the settings
s_pRenderOverlay = SETUP_PANEL( new CReplayRenderOverlay( NULL ) ); // Parenting to NULL allows us to turn off world rendering in engine/view.cpp (V_RenderView())
// Set the panel as the movie renderer, so it can receive begin/end render calls from the engine
g_pClientReplayContext->SetMovieRenderer( s_pRenderOverlay->m_pRenderer );
}
void ReplayUI_HideRenderOverlay()
{
if ( s_pRenderOverlay )
{
s_pRenderOverlay->MarkForDeletion();
s_pRenderOverlay = NULL;
}
g_pClientReplayContext->SetMovieRenderer( NULL );
}
//-----------------------------------------------------------------------------
#endif