Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replaybrowserbasepanel.h"
//-----------------------------------------------------------------------------
using namespace vgui;
//-----------------------------------------------------------------------------
CReplayBasePanel::CReplayBasePanel( Panel *pParent, const char *pName )
: BaseClass( pParent, pName )
{
}
void CReplayBasePanel::GetPosRelativeToAncestor( Panel *pAncestor, int &nXOut, int &nYOut )
{
nXOut = nYOut = 0;
Panel *pCurrent = this;
while ( pCurrent && pCurrent != pAncestor )
{
int x,y;
pCurrent->GetPos( x, y );
nXOut += x;
nYOut += y;
pCurrent = pCurrent->GetParent();
}
Assert( pAncestor == pCurrent );
}
#endif