Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

79 lines
2.4 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#ifndef GAMEDEFS_H
#define GAMEDEFS_H
#ifdef _WIN32
#pragma once
#endif
#if defined( TF_CLIENT_DLL )
# include "tf_gamestats_shared.h"
# define REPLAY_GAMESTATS_UNDEFINED TFSTAT_UNDEFINED
# define REPLAY_GAMESTATS_REVENGE TFSTAT_REVENGE
# define REPLAY_GAMESTATS_DEATHS TFSTAT_DEATHS
# define REPLAY_GAMESTATS_DOMINATIONS TFSTAT_DOMINATIONS
# define REPLAY_GAMESTATS_POINTSSCORED TFSTAT_POINTSSCORED
# define REPLAY_GAMESTATS_MAX TFSTAT_TOTAL
# define REPLAY_TEAM_TEAM0 TF_TEAM_RED
# define REPLAY_TEAM_TEAM1 TF_TEAM_BLUE
# define REPLAY_CLASS_UNDEFINED TF_CLASS_UNDEFINED
# define REPLAY_NUM_CLASSES TF_CLASS_MENU_BUTTONS
# define REPLAY_DEATH_DOMINATION TF_DEATH_DOMINATION
# define REPLAY_DEATH_ASSISTER_DOMINATION TF_DEATH_ASSISTER_DOMINATION
# define REPLAY_DEATH_REVENGE TF_DEATH_REVENGE
# define REPLAY_DEATH_ASSISTER_REVENGE TF_DEATH_ASSISTER_REVENGE
# define C_ReplayGame_PlayerResource
# include "c_tf_playerresource.h"
typedef C_TF_PlayerResource C_ReplayGame_PlayerResource_t;
# define ReplayStatType_t TFStatType_t
# define REPLAY_MAX_DISPLAY_GAMESTATS 23
#elif defined( CSTRIKE_DLL )
# include "cs_gamestats_shared.h"
# define REPLAY_GAMESTATS_UNDEFINED CSSTAT_UNDEFINED
# define REPLAY_GAMESTATS_REVENGE CSSTAT_REVENGES
# define REPLAY_GAMESTATS_DEATHS CSSTAT_DEATHS
# define REPLAY_GAMESTATS_DOMINATIONS CSSTAT_DOMINATIONS
# define REPLAY_GAMESTATS_POINTSSCORED CSSTAT_UNDEFINED // Sheeeeeeeeeit
# define REPLAY_GAMESTATS_MAX CSSTAT_MAX
# define REPLAY_TEAM_TEAM0 TEAM_TERRORIST
# define REPLAY_TEAM_TEAM1 TEAM_CT
# define REPLAY_CLASS_UNDEFINED CS_CLASS_NONE
# define REPLAY_NUM_CLASSES CS_NUM_CLASSES
# define REPLAY_DEATH_DOMINATION CS_DEATH_DOMINATION
# define REPLAY_DEATH_REVENGE CS_DEATH_REVENGE
# include "c_cs_playerresource.h"
typedef C_CS_PlayerResource C_ReplayGame_PlayerResource_t;
# define ReplayStatType_t CSStatType_t
# define RoundStats_t StatsCollection_t
# define REPLAY_MAX_DISPLAY_GAMESTATS 3
#endif
struct StatInfo_t
{
ReplayStatType_t m_nStat;
const char *m_pStatLocalizationToken;
};
extern StatInfo_t g_pReplayDisplayGameStats[REPLAY_MAX_DISPLAY_GAMESTATS];
#endif // GAMEDEFS_H