Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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..
regexp
res2c
resources
testsuite
testsuite2
ui
allplayersstats.cpp
allplayersstats.h
argument.cpp
argument.h
award.cpp
award.h
awards.h
binaryresource.h
binresources.cpp
cureaward.cpp
cureaward.h
customaward.cpp
customaward.h
customawardlist.cpp
customawardlist.h
customawardtriggers.cpp
customawardtriggers.h
cvars.cpp
cvars.h
dialoguereadout.cpp
dialoguereadout.h
eventlist.cpp
eventlist.h
html.cpp
html.h
kamikazeaward.cpp
kamikazeaward.h
logevent.cpp
logevent.h
logeventiostreams.cpp
main.cpp
makefile
matchinfo.cpp
matchinfo.h
matchresults.cpp
matchresults.h
memdbg.cpp
memdbg.h
pid.cpp
pid.h
player.cpp
player.h
playerreport.cpp
playerreport.h
playerspecifics.cpp
playerspecifics.h
plrpersist.cpp
plrpersist.h
readme.txt
report.cpp
report.h
scoreboard.cpp
scoreboard.h
sentryrebuildaward.cpp
sentryrebuildaward.h
sharpshooteraward.cpp
sharpshooteraward.h
spec for tfstats.doc
staticoutputfiles.cpp
survivalistaward.cpp
survivalistaward.h
talkativeaward.cpp
talkativeaward.h
teamkillaward.cpp
teamkillaward.h
textfile.cpp
textfile.h
tfc.2fort.rul
tfc.cz2.rul
tfc.rock2.rul
tfc.rul
tfc.well.rul
tfstats.vcproj
tfstatsapplication.cpp
tfstatsapplication.h
tfstatsosinterface.cpp
tfstatsosinterface.h
tfstatsreport.cpp
tfstatsreport.h
timeindexedlist.h
util.cpp
util.h
weaponawards.cpp
weaponawards.h
whokilledwho.cpp
whokilledwho.h

readme.txt

TFStats v2.0 readme file

v2.0 New Features
* Full search custom rules. Custom rules can now search every event in the log
and match based on regular expression matching patterns.
* General Rule File. TFStats now reads TFC.RUL in addition to any map specific
rule files so you can put any server-specific rules in tfc.rul.
* Persistent Player Statistics. Player's stats are now saved (if you so specify)
on the hard-disk and every time you generate a report more are saved and/or
merged (if a player's stats had already been saved). What this does is allow
player stats to accumulate over time, across many matches. This also has support
for omitting players who have been absent for a long time from the report.
* Stats Resume for Lan Games. Stats Resume now works on Lan games by matching IP
addresses. It will match by name if it cannot match by IP for some reason.
* Windows Front End. the Win32 version of TFStats now features an easy-to-use
Windows front end that automates generating several logs at once and provides
easy to use controls to control all of the new switches that TFStats supports and
the directories it reads from and writes to.
* Shared Report Resources. TFStats can now generate several reports that share
the same set of reports to preserve hard-drive space.

v2.0 Bug Fixes
*Players with < and > in their names now work properly.
*Multiline Broadcasts are now handled correctly.

v1.5 New Features
*Team Differentiation: If a player plays on two different teams, tfstats
gathers stats for each team seperately, then when viewing that players
stats, there's a link to that player's merged stats.
*Pseudonyms for players: This is so it's not confusing if players change their
names. it uses the name they used for the most time, and also lists other
names they used.
*DisplayMM2 switch: The user (the person who runs tfstats) can now choose if
they want to display team messages or not. a lot of clans e-mailed me asking
me to take out mm2 messages from the dialogue readout.
*Stats Resume: Disconnected players resume their stats where they left off
when they reconnect. This doesn't work in lan games because there is no
WONID to work with.
*Garbage handling: TFStats is more robust when it comes to garbage input now.

v1.5 Bug Fixes
*The team kill award now works
*medics don't get double kills anymore
*the dates are now correct
*RandomPC is now handled correctly

As always you can e-mail tfstats@valvesoftware.com with questions, comments
and feature suggestions. Read the TFStats manual for full documentation

Thanks for using TFStats!