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32 lines
1.2 KiB
32 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// NOTE: This is a cut-and-paste hack job to get animation set construction |
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// working from a commandline tool. It came from tools/ifm/createsfmanimation.cpp |
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// This file needs to die almost immediately + be replaced with a better solution |
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// that can be used both by the sfm + sfmgen. |
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// |
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//============================================================================= |
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#ifndef SFMANIMATIONSETUTILS_H |
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#define SFMANIMATIONSETUTILS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// movieobjects |
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//----------------------------------------------------------------------------- |
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class CDmeFilmClip; |
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class CDmeGameModel; |
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class CDmeAnimationSet; |
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//----------------------------------------------------------------------------- |
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// Creates an animation set |
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//----------------------------------------------------------------------------- |
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CDmeAnimationSet *CreateAnimationSet( CDmeFilmClip *pMovie, CDmeFilmClip *pShot, |
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CDmeGameModel *pGameModel, const char *pAnimationSetName, int nSequenceToUse, bool bAttachToGameRecording ); |
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#endif // SFMANIMATIONSETUTILS_H
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