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52 lines
1.5 KiB
52 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef NPC_ZOMBIE_H |
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#define NPC_ZOMBIE_H |
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#include "hl1_ai_basenpc.h" |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define ZOMBIE_AE_ATTACK_RIGHT 0x01 |
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#define ZOMBIE_AE_ATTACK_LEFT 0x02 |
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#define ZOMBIE_AE_ATTACK_BOTH 0x03 |
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#define ZOMBIE_FLINCH_DELAY 2 // at most one flinch every n secs |
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//========================================================= |
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//========================================================= |
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class CNPC_Zombie : public CHL1BaseNPC |
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{ |
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DECLARE_CLASS( CNPC_Zombie, CHL1BaseNPC ); |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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float MaxYawSpeed( void ) { return 120.0f; }; |
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Class_T Classify( void ); |
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void HandleAnimEvent( animevent_t *pEvent ); |
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// int IgnoreConditions ( void ); |
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float m_flNextFlinch; |
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void PainSound( const CTakeDamageInfo &info ); |
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void AlertSound( void ); |
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void IdleSound( void ); |
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void AttackSound( void ); |
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// No range attacks |
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BOOL CheckRangeAttack1 ( float flDot, float flDist ) { return FALSE; } |
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BOOL CheckRangeAttack2 ( float flDot, float flDist ) { return FALSE; } |
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int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo ); |
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void RemoveIgnoredConditions ( void ); |
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int MeleeAttack1Conditions ( float flDot, float flDist ); |
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}; |
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#endif //NPC_ZOMBIE_H
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