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139 lines
3.2 KiB
139 lines
3.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef NPC_SCIENTIST_H |
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#define NPC_SCIENTIST_H |
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#include "hl1_npc_talker.h" |
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//========================================================= |
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//========================================================= |
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class CNPC_Scientist : public CHL1NPCTalker |
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{ |
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DECLARE_CLASS( CNPC_Scientist, CHL1NPCTalker ); |
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public: |
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// DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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void Precache( void ); |
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void Spawn( void ); |
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void Activate(); |
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Class_T Classify( void ); |
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int GetSoundInterests ( void ); |
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virtual void ModifyOrAppendCriteria( AI_CriteriaSet& set ); |
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virtual int ObjectCaps( void ) { return UsableNPCObjectCaps(BaseClass::ObjectCaps()); } |
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float MaxYawSpeed( void ); |
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float TargetDistance( void ); |
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bool IsValidEnemy( CBaseEntity *pEnemy ); |
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int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo ); |
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void Event_Killed( const CTakeDamageInfo &info ); |
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void Heal( void ); |
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bool CanHeal( void ); |
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int TranslateSchedule( int scheduleType ); |
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void HandleAnimEvent( animevent_t *pEvent ); |
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int SelectSchedule( void ); |
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void StartTask( const Task_t *pTask ); |
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void RunTask( const Task_t *pTask ); |
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NPC_STATE SelectIdealState ( void ); |
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int FriendNumber( int arrayNumber ); |
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bool DisregardEnemy( CBaseEntity *pEnemy ) { return !pEnemy->IsAlive() || (gpGlobals->curtime - m_flFearTime) > 15; } |
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void TalkInit( void ); |
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void DeclineFollowing( void ); |
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bool CanBecomeRagdoll( void ); |
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bool ShouldGib( const CTakeDamageInfo &info ); |
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void SUB_StartLVFadeOut( float delay = 10.0f, bool bNotSolid = true ); |
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void SUB_LVFadeOut( void ); |
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void Scream( void ); |
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Activity GetStoppedActivity( void ); |
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Activity NPC_TranslateActivity( Activity newActivity ); |
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void PainSound( const CTakeDamageInfo &info ); |
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void DeathSound( const CTakeDamageInfo &info ); |
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enum |
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{ |
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SCHED_SCI_HEAL = BaseClass::NEXT_SCHEDULE, |
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SCHED_SCI_FOLLOWTARGET, |
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SCHED_SCI_STOPFOLLOWING, |
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SCHED_SCI_FACETARGET, |
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SCHED_SCI_COVER, |
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SCHED_SCI_HIDE, |
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SCHED_SCI_IDLESTAND, |
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SCHED_SCI_PANIC, |
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SCHED_SCI_FOLLOWSCARED, |
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SCHED_SCI_FACETARGETSCARED, |
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SCHED_SCI_FEAR, |
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SCHED_SCI_STARTLE, |
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}; |
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enum |
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{ |
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TASK_SAY_HEAL = BaseClass::NEXT_TASK, |
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TASK_HEAL, |
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TASK_SAY_FEAR, |
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TASK_RUN_PATH_SCARED, |
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TASK_SCREAM, |
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TASK_RANDOM_SCREAM, |
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TASK_MOVE_TO_TARGET_RANGE_SCARED, |
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}; |
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DEFINE_CUSTOM_AI; |
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private: |
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float m_flFearTime; |
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float m_flHealTime; |
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float m_flPainTime; |
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//float m_flResponseDelay; |
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}; |
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//========================================================= |
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// Sitting Scientist PROP |
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//========================================================= |
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class CNPC_SittingScientist : public CNPC_Scientist // kdb: changed from public CBaseMonster so he can speak |
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{ |
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DECLARE_CLASS( CNPC_SittingScientist, CNPC_Scientist ); |
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public: |
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// DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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void Spawn( void ); |
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void Precache( void ); |
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int FriendNumber( int arrayNumber ); |
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void SittingThink( void ); |
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virtual void SetAnswerQuestion( CNPCSimpleTalker *pSpeaker ); |
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int m_baseSequence; |
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int m_iHeadTurn; |
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float m_flResponseDelay; |
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//DEFINE_CUSTOM_AI; |
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}; |
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#endif // NPC_SCIENTIST_H
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