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61 lines
1.3 KiB
61 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#include "items.h" |
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#include "hl1_items.h" |
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#include "hl1_player.h" |
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class CItemLongJump : public CHL1Item |
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{ |
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public: |
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DECLARE_CLASS( CItemLongJump, CHL1Item ); |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/w_longjump.mdl" ); |
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BaseClass::Spawn( ); |
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CollisionProp()->UseTriggerBounds( true, 16.0f ); |
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} |
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void Precache( void ) |
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{ |
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PrecacheModel ("models/w_longjump.mdl"); |
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} |
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bool MyTouch( CBasePlayer *pPlayer ) |
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{ |
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CHL1_Player *pHL1Player = (CHL1_Player*)pPlayer; |
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if ( pHL1Player->m_bHasLongJump == true ) |
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{ |
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return false; |
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} |
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if ( pHL1Player->IsSuitEquipped() ) |
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{ |
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pHL1Player->m_bHasLongJump = true;// player now has longjump module |
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CSingleUserRecipientFilter user( pHL1Player ); |
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user.MakeReliable(); |
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UserMessageBegin( user, "ItemPickup" ); |
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WRITE_STRING( STRING(m_iClassname) ); |
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MessageEnd(); |
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UTIL_EmitSoundSuit( pHL1Player->edict(), "!HEV_A1" ); // Play the longjump sound UNDONE: Kelly? correct sound? |
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return true; |
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} |
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return false; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( item_longjump, CItemLongJump ); |
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PRECACHE_REGISTER(item_longjump);
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