You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
78 lines
1.8 KiB
78 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Handling for the suit batteries. |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "player.h" |
|
#include "basecombatweapon.h" |
|
#include "gamerules.h" |
|
#include "items.h" |
|
#include "engine/IEngineSound.h" |
|
#include "hl1_items.h" |
|
|
|
|
|
#define BATTERY_MODEL "models/w_battery.mdl" |
|
|
|
ConVar sk_battery( "sk_battery","0" ); |
|
|
|
class CItemBattery : public CHL1Item |
|
{ |
|
public: |
|
DECLARE_CLASS( CItemBattery, CHL1Item ); |
|
|
|
void Spawn( void ) |
|
{ |
|
Precache( ); |
|
SetModel( BATTERY_MODEL ); |
|
BaseClass::Spawn( ); |
|
} |
|
void Precache( void ) |
|
{ |
|
PrecacheModel( BATTERY_MODEL ); |
|
|
|
PrecacheScriptSound( "Item.Pickup" ); |
|
} |
|
|
|
bool MyTouch( CBasePlayer *pPlayer ) |
|
{ |
|
if ((pPlayer->ArmorValue() < MAX_NORMAL_BATTERY) && pPlayer->IsSuitEquipped()) |
|
{ |
|
int pct; |
|
char szcharge[64]; |
|
|
|
pPlayer->IncrementArmorValue( sk_battery.GetFloat(), MAX_NORMAL_BATTERY ); |
|
|
|
CPASAttenuationFilter filter( pPlayer, "Item.Pickup" ); |
|
EmitSound( filter, pPlayer->entindex(), "Item.Pickup" ); |
|
|
|
CSingleUserRecipientFilter user( pPlayer ); |
|
user.MakeReliable(); |
|
|
|
UserMessageBegin( user, "ItemPickup" ); |
|
WRITE_STRING( GetClassname() ); |
|
MessageEnd(); |
|
|
|
|
|
// Suit reports new power level |
|
// For some reason this wasn't working in release build -- round it. |
|
pct = (int)( (float)(pPlayer->ArmorValue() * 100.0) * (1.0/MAX_NORMAL_BATTERY) + 0.5); |
|
pct = (pct / 5); |
|
if (pct > 0) |
|
pct--; |
|
|
|
Q_snprintf( szcharge,sizeof(szcharge),"!HEV_%1dP", pct ); |
|
|
|
//UTIL_EmitSoundSuit(edict(), szcharge); |
|
pPlayer->SetSuitUpdate(szcharge, FALSE, SUIT_NEXT_IN_30SEC); |
|
return true; |
|
} |
|
return false; |
|
} |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(item_battery, CItemBattery); |
|
PRECACHE_REGISTER(item_battery); |
|
|
|
|