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46 lines
1.0 KiB
46 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A point entity that periodically emits sparks and "bzzt" sounds. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ENVSPARK_H |
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#define ENVSPARK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CEnvSpark : public CPointEntity |
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{ |
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DECLARE_CLASS( CEnvSpark, CPointEntity ); |
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public: |
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CEnvSpark( void ); |
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void Spawn( void ); |
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void Precache( void ); |
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void SparkThink( void ); |
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void StartSpark( void ); |
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void StopSpark( void ); |
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// Input handlers |
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void InputStartSpark( inputdata_t &inputdata ); |
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void InputStopSpark( inputdata_t &inputdata ); |
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void InputToggleSpark( inputdata_t &inputdata ); |
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void InputSparkOnce( inputdata_t &inputdata ); |
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bool IsSparking( void ){ return ( GetNextThink() != TICK_NEVER_THINK ); } |
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DECLARE_DATADESC(); |
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float m_flDelay; |
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int m_nGlowSpriteIndex; |
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int m_nMagnitude; |
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int m_nTrailLength; |
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COutputEvent m_OnSpark; |
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}; |
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#endif // ENVSPARK_H
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