Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include <windows.h>
#include "appframework/vguimatsysapp.h"
#include "filesystem.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/imesh.h"
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "vgui_controls/controls.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "vgui/ILocalize.h"
#include "vgui/IScheme.h"
#include "avi/iavi.h"
#include "avi/ibik.h"
#include "tier3/tier3.h"
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CAVITestApp : public CVguiMatSysApp
{
typedef CVguiMatSysApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit( );
virtual int Main();
virtual void PostShutdown( );
virtual const char *GetAppName() { return "AVITest"; }
virtual bool AppUsesReadPixels() { return true; }
private:
// Draws a quad
void DrawStuff( AVIMaterial_t hMaterial );
IMaterial *m_pMaterial;
float m_flStartTime;
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CAVITestApp );
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CAVITestApp::Create()
{
if ( !BaseClass::Create() )
return false;
AppSystemInfo_t appSystems[] =
{
{ "valve_avi.dll", AVI_INTERFACE_VERSION },
{ "valve_avi.dll", BIK_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
return AddSystems( appSystems );
}
//-----------------------------------------------------------------------------
// PreInit, PostShutdown
//-----------------------------------------------------------------------------
bool CAVITestApp::PreInit( )
{
if ( !BaseClass::PreInit() )
return false;
if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pAVI || !g_pBIK )
return false;
g_pAVI->SetMainWindow( GetAppWindow() );
return true;
}
void CAVITestApp::PostShutdown( )
{
g_pAVI->SetMainWindow( NULL );
BaseClass::PostShutdown();
}
//-----------------------------------------------------------------------------
// Draws a quad
//-----------------------------------------------------------------------------
void CAVITestApp::DrawStuff( AVIMaterial_t hMaterial )
{
int iViewableWidth = GetWindowWidth();
int iViewableHeight = GetWindowHeight();
g_pAVI->SetTime( hMaterial, Sys_FloatTime() - m_flStartTime );
float flMaxU, flMaxV;
g_pAVI->GetTexCoordRange( hMaterial, &flMaxU, &flMaxV );
IMaterial *pMaterial = g_pAVI->GetMaterial( hMaterial );
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->LoadIdentity();
pRenderContext->Ortho( 0, 0, iViewableWidth, iViewableHeight, 0, 1 );
pRenderContext->Bind( pMaterial );
IMesh *pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
// Draw a polygon the size of the panel
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.Position3f( -0.5, iViewableHeight + 0.5, 0 );
meshBuilder.TexCoord2f( 0, 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.Position3f( -0.5, 0.5, 0 );
meshBuilder.TexCoord2f( 0, 0, flMaxV );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.Position3f( iViewableWidth - 0.5, 0.5, 0 );
meshBuilder.TexCoord2f( 0, flMaxU, flMaxV );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.Position3f( iViewableWidth - 0.5, iViewableHeight + 0.5, 0 );
meshBuilder.TexCoord2f( 0, flMaxU, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
}
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CAVITestApp::Main()
{
if (!SetVideoMode())
return 0;
// load scheme
if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" ))
{
Assert( 0 );
}
// load the boxrocket localization file
g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
// load the base localization file
g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
g_pFullFileSystem->AddSearchPath("platform", "PLATFORM");
g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
// start vgui
g_pVGui->Start();
// add our main window
// vgui::Panel *mainPanel = CreateElementViewerPanel();
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
AVIParams_t params;
Q_strcpy( params.m_pFileName, "c:\\temp\\out.avi" );
Q_strcpy( params.m_pPathID, "MOD" );
pRenderContext->GetWindowSize( params.m_nWidth, params.m_nHeight );
params.m_nFrameRate = 24;
params.m_nFrameScale = 1;
params.m_nNumChannels = 0;
AVIHandle_t h = g_pAVI->StartAVI( params );
AVIMaterial_t hAVIMaterial = g_pAVI->CreateAVIMaterial( "avitest", "c:\\temp\\test.avi", "MOD" );
// run app frame loop
vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel();
g_pVGuiSurface->Invalidate( root );
int imagesize = params.m_nWidth * params.m_nHeight;
BGR888_t *hp = new BGR888_t[ imagesize ];
m_flStartTime = Sys_FloatTime();
m_pMaterial = g_pMaterialSystem->FindMaterial( "debug/debugempty", "app" );
while ( g_pVGui->IsRunning() )
{
AppPumpMessages();
pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
pRenderContext->ClearBuffers( true, true );
DrawStuff( hAVIMaterial );
g_pVGui->RunFrame();
g_pVGuiSurface->PaintTraverse( root );
// Get Bits from material system
Rect_t rect;
rect.x = rect.y = 0;
rect.width = params.m_nWidth;
rect.height = params.m_nHeight;
pRenderContext->ReadPixelsAndStretch( &rect, &rect, (unsigned char*)hp,
IMAGE_FORMAT_BGR888, rect.width * sizeof( BGR888_t ) );
g_pAVI->AppendMovieFrame( h, hp );
g_pMaterialSystem->SwapBuffers();
}
delete[] hp;
g_pAVI->FinishAVI( h );
g_pAVI->DestroyAVIMaterial( hAVIMaterial );
// delete mainPanel;
return 1;
}