You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
403 lines
12 KiB
403 lines
12 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//============================================================================= |
|
|
|
#ifndef TF_MAPITEMS_H |
|
#define TF_MAPITEMS_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
#include "tf_shareddefs.h" |
|
|
|
|
|
class CTFPlayer; |
|
|
|
|
|
/*==================================================*/ |
|
/* CTF Support defines */ |
|
/*==================================================*/ |
|
#define CTF_FLAG1 1 |
|
#define CTF_FLAG2 2 |
|
#define CTF_DROPOFF1 3 |
|
#define CTF_DROPOFF2 4 |
|
#define CTF_SCORE1 5 |
|
#define CTF_SCORE2 6 |
|
|
|
|
|
// Defines for GoalItem Removing from Player Methods |
|
#define GI_DROP_PLAYERDEATH 0 // Dropped by a dying player |
|
#define GI_DROP_REMOVEGOAL 1 // Removed by a Goal |
|
#define GI_DROP_PLAYERDROP 2 // Dropped by a player |
|
|
|
|
|
// Defines for methods of GoalItem returning |
|
#define GI_RET_DROP_DEAD 0 // Dropped by a dead player |
|
#define GI_RET_DROP_LIVING 1 // Dropped by a living player |
|
#define GI_RET_GOAL 2 // Returned by a Goal |
|
#define GI_RET_TIME 3 // Returned due to timeout |
|
|
|
|
|
// Defines for Goal States |
|
#define TFGS_ACTIVE 1 |
|
#define TFGS_INACTIVE 2 |
|
#define TFGS_REMOVED 3 |
|
#define TFGS_DELAYED 4 |
|
|
|
|
|
// Defines for Goal Result types : goal_result |
|
#define TFGR_SINGLE 1 // Goal can only be activated once |
|
#define TFGR_ADD_BONUSES 2 // Any Goals activated by this one give their bonuses |
|
#define TFGR_ENDGAME 4 // Goal fires Intermission, displays scores, and ends level |
|
#define TFGR_NO_ITEM_RESULTS 8 // GoalItems given by this Goal don't do results |
|
#define TFGR_REMOVE_DISGUISE 16 // Prevent/Remove undercover from any Spy |
|
#define TFGR_FORCE_RESPAWN 32 // Forces the player to teleport to a respawn point |
|
#define TFGR_DESTROY_BUILDINGS 64 // Destroys this player's buildings, if anys |
|
|
|
|
|
// Defines for Goal Item types, : goal_activation (in items) |
|
#define TFGI_GLOW 1 // Players carrying this GoalItem will glow |
|
#define TFGI_SLOW 2 // Players carrying this GoalItem will move at half-speed |
|
#define TFGI_DROP 4 // Players dying with this item will drop it |
|
#define TFGI_RETURN_DROP 8 // Return if a player with it dies |
|
#define TFGI_RETURN_GOAL 16 // Return if a player with it has it removed by a goal's activation |
|
#define TFGI_RETURN_REMOVE 32 // Return if it is removed by TFGI_REMOVE |
|
#define TFGI_REVERSE_AP 64 // Only pickup if the player _doesn't_ match AP Details |
|
#define TFGI_REMOVE 128 // Remove if left untouched for 2 minutes after being dropped |
|
#define TFGI_KEEP 256 // Players keep this item even when they die |
|
#define TFGI_ITEMGLOWS 512 // Item glows when on the ground |
|
#define TFGI_DONTREMOVERES 1024 // Don't remove results when the item is removed |
|
#define TFGI_DROPTOGROUND 2048 // Drop To Ground when spawning |
|
#define TFGI_CANBEDROPPED 4096 // Can be voluntarily dropped by players |
|
#define TFGI_SOLID 8192 // Is solid... blocks bullets, etc |
|
|
|
|
|
// For all these defines, see the tfortmap.txt that came with the zip |
|
// for complete descriptions. |
|
// Defines for Goal Activation types : goal_activation (in goals) |
|
#define TFGA_TOUCH 1 // Activated when touched |
|
#define TFGA_TOUCH_DETPACK 2 // Activated when touched by a detpack explosion |
|
#define TFGA_REVERSE_AP 4 // Activated when AP details are _not_ met |
|
#define TFGA_SPANNER 8 // Activated when hit by an engineer's spanner |
|
#define TFGA_DROPTOGROUND 2048 // Drop to Ground when spawning |
|
|
|
|
|
// Defines for Goal Effects types : goal_effect |
|
#define TFGE_AP 1 // AP is affected. Default. |
|
#define TFGE_AP_TEAM 2 // All of the AP's team. |
|
#define TFGE_NOT_AP_TEAM 4 // All except AP's team. |
|
#define TFGE_NOT_AP 8 // All except AP. |
|
#define TFGE_WALL 16 // If set, walls stop the Radius effects |
|
#define TFGE_SAME_ENVIRONMENT 32 // If set, players in a different environment to the Goal are not affected |
|
#define TFGE_TIMER_CHECK_AP 64 // If set, Timer Goals check their critera for all players fitting their effects |
|
|
|
#if 0 |
|
|
|
class CTFBaseItem : public CBaseAnimating |
|
{ |
|
public: |
|
|
|
bool CheckExistence(); |
|
|
|
|
|
public: |
|
|
|
int group_no; |
|
int goal_no; |
|
int goal_state; // TFGS_ |
|
// Goal/Timer/GoalItem/Trigger existence checking |
|
int ex_skill_min; // Exists when the skill is >= this value |
|
int ex_skill_max; // Exists when the skill is <= this value |
|
string_t teamcheck; // TeamCheck entity that should be checked |
|
}; |
|
|
|
|
|
class CTFGoal : public CTFBaseItem |
|
{ |
|
public: |
|
DECLARE_CLASS( CTFGoal, CBaseAnimating ); |
|
DECLARE_DATADESC(); |
|
|
|
void Spawn( void ); |
|
void StartGoal( void ); |
|
void PlaceGoal( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void tfgoal_touch( CBaseEntity *pOther ); |
|
|
|
void DelayedResult(); |
|
|
|
Class_T Classify ( void ) { return CLASS_TFGOAL; } |
|
|
|
void SetObjectCollisionBox( void ); |
|
|
|
void tfgoal_timer_tick(); |
|
void DoRespawn(); |
|
|
|
|
|
public: |
|
//TFTODO: lots of these variables need to be put in the FGD file. |
|
int goal_effects; // TFGE_ |
|
int goal_result; // TFGR_ |
|
|
|
int playerclass; // One of the PC_ defines. |
|
|
|
float t_length; // Goal Criteria radius check |
|
|
|
// NOTE: In CTFGoal, these are overridden to mean: if they're not zero, then this goal only |
|
// affects players... |
|
int maxammo_shells; // ... with that team number |
|
int maxammo_nails; // ... without that team number |
|
|
|
int ammo_shells; |
|
int ammo_nails; |
|
int ammo_rockets; |
|
int ammo_cells; |
|
int ammo_medikit; |
|
int ammo_detpack; |
|
int no_grenades_1; |
|
int no_grenades_2; |
|
|
|
// Item Displaying details |
|
int display_item_status[4]; // Goal displays the status of these items |
|
string_t team_str_home; // Displayed when the item is at home base |
|
string_t team_str_moved; // Displayed when the item has been moved |
|
string_t team_str_carried; // Displayed when the item is being carried |
|
string_t non_team_str_home; // Displayed when the item is at home base |
|
string_t non_team_str_moved; // Displayed when the item has been moved |
|
string_t non_team_str_carried; // Displayed when the item is being carried |
|
|
|
float invincible_finished; |
|
float invisible_finished; |
|
float super_damage_finished; |
|
float radsuit_finished; |
|
|
|
int lives; |
|
int frags; |
|
float wait; |
|
|
|
float search_time; // Timer goal delay |
|
int item_list; // Used to keep track of which goalitems are |
|
// affecting the player at any time. |
|
// GoalItems use it to keep track of their own |
|
// mask to apply to a player's item_list |
|
|
|
float drop_time; // Time spent untouched before item return |
|
float armortype; |
|
int armorvalue; |
|
int armorclass; // Type of armor being worn; |
|
|
|
int count; // Change teamscores |
|
|
|
// Goal Size |
|
Vector goal_min; |
|
Vector goal_max; |
|
|
|
bool m_bAddBonuses; |
|
|
|
int items; |
|
int items_allowed; |
|
|
|
int else_goal; |
|
int if_goal_is_active; |
|
int if_goal_is_inactive; |
|
int if_goal_is_removed; |
|
int if_group_is_active; |
|
int if_group_is_inactive; |
|
int if_group_is_removed; |
|
|
|
int speed_reduction; |
|
|
|
int return_item_no; |
|
int if_item_has_moved; |
|
int if_item_hasnt_moved; |
|
|
|
int has_item_from_group; |
|
int hasnt_item_from_group; |
|
|
|
int goal_activation; |
|
int delay_time; |
|
int weapon; |
|
string_t owned_by_teamcheck; |
|
int owned_by; |
|
string_t noise; |
|
|
|
// Spawnpoint behaviour |
|
int remove_spawnpoint; |
|
int restore_spawnpoint; |
|
int remove_spawngroup; |
|
int restore_spawngroup; |
|
|
|
// These are the old centerprinting methods. |
|
// They now print using the large fancy text |
|
string_t broadcast; // Centerprinted to all, overridden by the next two |
|
string_t team_broadcast; // Centerprinted to AP's team members, but not the AP |
|
string_t non_team_broadcast; // Centerprinted to non AP's team members |
|
string_t owners_team_broadcast; // Centerprinted to the members of the team that own the Goal/Item |
|
string_t non_owners_team_broadcast; // Centerprinted to the members of the team that don't own the Goal/Item |
|
string_t team_drop; // Centerprinted to item owners team |
|
string_t non_team_drop; // Centerprinted to everone not on item owners team |
|
|
|
// These are new fields that print the old fashioned centerprint method |
|
string_t org_broadcast; // Centerprinted to all, overridden by the next two |
|
string_t org_team_broadcast; // Centerprinted to AP's team members, but not the AP |
|
string_t org_non_team_broadcast; // Centerprinted to non AP's team members |
|
string_t org_owners_team_broadcast; // Centerprinted to the members of the team that own the Goal/Item |
|
string_t org_non_owners_team_broadcast; // Centerprinted to the members of the team that don't own the Goal/Item |
|
string_t org_team_drop; // Centerprinted to item owners team |
|
string_t org_non_team_drop; // Centerprinted to everone not on item owners team |
|
string_t org_message; // Centerprinted to the AP upon activation |
|
string_t org_noise3; |
|
string_t org_noise4; |
|
// These still print the old centerprint fashion |
|
string_t netname_broadcast; // same as above, prepended by AP netname and bprinted |
|
string_t netname_team_broadcast; // same as above, prepended by AP netname and bprinted |
|
string_t netname_non_team_broadcast; // same as above, prepended by AP netname and bprinted |
|
string_t netname_owners_team_broadcast; // same as above, prepended by AP netname and bprinted |
|
string_t netname_team_drop; // same as above, prepended by AP netname and bprinted |
|
string_t netname_non_team_drop; // same as above, prepended by AP netname and bprinted |
|
string_t speak; // VOX Spoken to Everyone |
|
string_t AP_speak; // VOX Spoken the AP |
|
string_t team_speak; // VOX Spoken to AP's team_members, including the AP |
|
string_t non_team_speak; // VOX Spoken to non AP's team_members |
|
string_t owners_team_speak; // VOX Spoken to members of the team that own this Goal |
|
string_t non_owners_team_speak; // VOX Spoken to everyone bit the members of the team that own this Goal |
|
|
|
float m_flEndRoundTime; |
|
string_t m_iszEndRoundMsg_Team1_Win; |
|
string_t m_iszEndRoundMsg_Team2_Win; |
|
string_t m_iszEndRoundMsg_Team3_Win; |
|
string_t m_iszEndRoundMsg_Team4_Win; |
|
string_t m_iszEndRoundMsg_Team1_Lose; |
|
string_t m_iszEndRoundMsg_Team2_Lose; |
|
string_t m_iszEndRoundMsg_Team3_Lose; |
|
string_t m_iszEndRoundMsg_Team4_Lose; |
|
string_t m_iszEndRoundMsg_Team1; |
|
string_t m_iszEndRoundMsg_Team2; |
|
string_t m_iszEndRoundMsg_Team3; |
|
string_t m_iszEndRoundMsg_Team4; |
|
string_t m_iszEndRoundMsg_OwnedBy; |
|
string_t m_iszEndRoundMsg_NonOwnedBy; |
|
|
|
int all_active; |
|
int last_impulse; // The previous impulse command from this player |
|
|
|
int activate_goal_no; |
|
int inactivate_goal_no; |
|
int remove_goal_no; |
|
int restore_goal_no; |
|
int activate_group_no; |
|
int inactivate_group_no; |
|
int remove_group_no; |
|
int restore_group_no; |
|
|
|
BOOL do_triggerwork; // Overrides for trigger handling in TF Goals |
|
string_t killtarget; // Remove ents with this target |
|
string_t target; |
|
|
|
string_t message; |
|
|
|
// Score increases |
|
int increase_team[4]; // Increase the scores of teams |
|
int increase_team_owned_by; // Increase the score of the team that owns this entity |
|
|
|
EHANDLE enemy; |
|
|
|
Vector oldorigin; |
|
int axhitme; // Remove item from AP |
|
|
|
int remove_item_group; |
|
}; |
|
|
|
|
|
class CTFGoalItem : public CTFGoal |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void StartItem( void ); |
|
void PlaceItem( void ); |
|
|
|
Class_T Classify ( void ) { return CLASS_TFGOAL_ITEM; } |
|
|
|
void item_tfgoal_touch( CBaseEntity *pOther ); |
|
void tfgoalitem_droptouch(); |
|
void tfgoalitem_dropthink(); |
|
void tfgoalitem_remove(); |
|
|
|
void DoDrop( Vector vecOrigin ); |
|
|
|
|
|
public: |
|
|
|
float m_flDroppedAt; |
|
|
|
float speed; |
|
int speed_reduction; |
|
|
|
float distance; |
|
float pain_finished; |
|
float attack_finished; |
|
|
|
Vector redrop_origin; // Original drop position |
|
int redrop_count; // Number of time's we redropped. |
|
}; |
|
|
|
|
|
class CTFTimerGoal : public CTFGoal |
|
{ |
|
public: |
|
void Spawn( void ); |
|
|
|
Class_T Classify ( void ) { return CLASS_TFGOAL_TIMER; } |
|
}; |
|
|
|
|
|
#if 0 |
|
class CTFSpawn : public CTFBaseItem |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Activate( void ); |
|
Class_T Classify ( void ) { return CLASS_TFSPAWN; } |
|
BOOL CheckTeam( int iTeamNo ); |
|
|
|
EHANDLE m_pTeamCheck; |
|
}; |
|
#endif |
|
|
|
|
|
class CBaseDelay : public CTFGoal |
|
{ |
|
public: |
|
DECLARE_CLASS( CBaseDelay, CTFGoal ); |
|
|
|
void SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
void DelayThink( void ); |
|
virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
|
|
|
public: |
|
float m_flDelay; |
|
string_t m_iszKillTarget; |
|
int button; |
|
}; |
|
|
|
|
|
class CTeamCheck : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
BOOL TeamMatches( int iTeam ); |
|
}; |
|
|
|
|
|
// Global functions. |
|
CTFGoalItem* Finditem(int ino); |
|
void DisplayItemStatus(CTFGoal *Goal, CTFPlayer *Player, CTFGoalItem *Item); |
|
|
|
#endif |
|
|
|
#endif // TF_MAPITEMS_H
|