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61 lines
1.2 KiB
61 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: CTF NoGrenades Zone. |
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// |
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//=============================================================================// |
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#ifndef FUNC_NOGRENADES_ZONE_H |
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#define FUNC_NOGRENADES_ZONE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "triggers.h" |
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#define NOGRENADE_SPRITE "sprites/light_glow02_noz.vmt" |
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//============================================================================= |
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// |
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// CTF NoGrenades Zone class. |
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// |
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class CNoGrenadesZone : public CBaseTrigger |
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{ |
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public: |
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DECLARE_CLASS( CNoGrenadesZone, CBaseTrigger ); |
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CNoGrenadesZone(); |
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void Spawn( void ); |
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void Precache( void ); |
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// Return true if the specified entity is touching this zone |
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bool IsTouching( const CBaseEntity *pEntity ) const OVERRIDE; |
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bool IsDisabled( void ); |
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void SetDisabled( bool bDisabled ); |
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// Input handlers |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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void InputToggle( inputdata_t &inputdata ); |
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private: |
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bool m_bDisabled; |
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}; |
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// Return true if the specified entity is in a NoGrenades zone |
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bool InNoGrenadeZone( CBaseEntity *pEntity ); |
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#endif // FUNC_NOGRENADES_ZONE_H |
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