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41 lines
1.2 KiB
41 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef FUNC_FORCEFIELD_H |
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#define FUNC_FORCEFIELD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "modelentities.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Visualizes a forcefield |
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//----------------------------------------------------------------------------- |
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DECLARE_AUTO_LIST( IFuncForceFieldAutoList ); |
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class CFuncForceField : public CFuncBrush, public IFuncForceFieldAutoList |
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{ |
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DECLARE_CLASS( CFuncForceField, CFuncBrush ); |
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public: |
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DECLARE_DATADESC(); |
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DECLARE_SERVERCLASS(); |
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virtual void Spawn( void ) OVERRIDE; |
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virtual int UpdateTransmitState( void ) OVERRIDE; |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ) OVERRIDE; |
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const OVERRIDE; |
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virtual void TurnOff( void ) OVERRIDE; |
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virtual void TurnOn( void ) OVERRIDE; |
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private: |
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void SetActive( bool bActive ); |
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}; |
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bool PointsCrossForceField( const Vector& vecStart, const Vector &vecEnd, int nTeamToIgnore = TEAM_UNASSIGNED ); |
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#endif // FUNC_FORCEFIELD_H
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