You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
84 lines
2.3 KiB
84 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "entity_roundwin.h" |
|
#include "teamplayroundbased_gamerules.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
//============================================================================= |
|
// |
|
// CTeamplayRoundWin tables. |
|
// |
|
BEGIN_DATADESC( CTeamplayRoundWin ) |
|
|
|
DEFINE_KEYFIELD( m_bForceMapReset, FIELD_BOOLEAN, "force_map_reset" ), |
|
DEFINE_KEYFIELD( m_bSwitchTeamsOnWin, FIELD_BOOLEAN, "switch_teams" ), |
|
DEFINE_KEYFIELD( m_iWinReason, FIELD_INTEGER, "win_reason" ), |
|
|
|
// Inputs. |
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetTeam", InputSetTeam ), |
|
DEFINE_INPUTFUNC( FIELD_VOID, "RoundWin", InputRoundWin ), |
|
|
|
// Outputs. |
|
DEFINE_OUTPUT( m_outputOnRoundWin, "OnRoundWin" ), |
|
|
|
END_DATADESC() |
|
|
|
|
|
LINK_ENTITY_TO_CLASS( game_round_win, CTeamplayRoundWin ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Constructor. |
|
//----------------------------------------------------------------------------- |
|
CTeamplayRoundWin::CTeamplayRoundWin() |
|
{ |
|
// default win reason for map-fired event (map may change it) |
|
m_iWinReason = WINREASON_DEFEND_UNTIL_TIME_LIMIT; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTeamplayRoundWin::RoundWin( void ) |
|
{ |
|
CTeamplayRoundBasedRules *pGameRules = dynamic_cast<CTeamplayRoundBasedRules *>( GameRules() ); |
|
|
|
if ( pGameRules ) |
|
{ |
|
int iTeam = GetTeamNumber(); |
|
|
|
if ( iTeam > LAST_SHARED_TEAM ) |
|
{ |
|
if ( !m_bForceMapReset ) |
|
{ |
|
pGameRules->SetWinningTeam( iTeam, m_iWinReason, m_bForceMapReset ); |
|
} |
|
else |
|
{ |
|
pGameRules->SetWinningTeam( iTeam, m_iWinReason, m_bForceMapReset, m_bSwitchTeamsOnWin ); |
|
} |
|
} |
|
else |
|
{ |
|
pGameRules->SetStalemate( STALEMATE_TIMER, m_bForceMapReset, m_bSwitchTeamsOnWin ); |
|
} |
|
} |
|
|
|
// Output. |
|
m_outputOnRoundWin.FireOutput( this, this ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTeamplayRoundWin::InputRoundWin( inputdata_t &inputdata ) |
|
{ |
|
RoundWin(); |
|
} |
|
|
|
|