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42 lines
1020 B
42 lines
1020 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: CTF Reset Entity (resets the teams). |
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// |
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//=============================================================================// |
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#ifndef ENTITY_FORCERESPAWN_H |
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#define ENTITY_FORCERESPAWN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//============================================================================= |
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// |
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// CTF Force Respawn Entity. |
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// |
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class CTFForceRespawn : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CTFForceRespawn, CPointEntity ); |
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CTFForceRespawn(); |
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void Reset( void ); |
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void ForceRespawn( bool bSwitchTeams, int nTeam = TEAM_UNASSIGNED, bool bRemoveEverything = true ); |
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// Input. |
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void InputForceRespawn( inputdata_t &inputdata ); |
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void InputForceRespawnSwitchTeams( inputdata_t &inputdata ); |
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void InputForceTeamRespawn( inputdata_t &inputdata ); |
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private: |
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COutputEvent m_outputOnForceRespawn; // Fired when the entity is done respawning the players. |
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DECLARE_DATADESC(); |
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}; |
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#endif // ENTITY_FORCERESPAWN_H |
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