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167 lines
3.8 KiB
167 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_spawner_boss.cpp |
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// Entity to spawn a Boss |
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// Michael Booth, February 2011 |
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#include "cbase.h" |
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#ifdef OBSOLETE_USE_BOSS_ALPHA |
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#ifdef TF_RAID_MODE |
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#include "tf_gamerules.h" |
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#include "tf_spawner_boss.h" |
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#include "bot_npc/bot_npc.h" |
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//------------------------------------------------------------------------------ |
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BEGIN_DATADESC( CTFSpawnerBoss ) |
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DEFINE_KEYFIELD( m_spawnCount, FIELD_INTEGER, "count" ), |
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DEFINE_KEYFIELD( m_maxActiveCount, FIELD_INTEGER, "maxActive" ), |
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DEFINE_KEYFIELD( m_spawnInterval, FIELD_FLOAT, "interval" ), |
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DEFINE_KEYFIELD( m_teamName, FIELD_STRING, "team" ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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DEFINE_OUTPUT( m_onSpawned, "OnSpawned" ), |
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DEFINE_OUTPUT( m_onExpended, "OnExpended" ), |
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DEFINE_OUTPUT( m_onBotKilled, "OnBotKilled" ), |
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DEFINE_OUTPUT( m_onBotStunned, "OnBotStunned" ), |
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DEFINE_THINKFUNC( SpawnerThink ), |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( tf_spawner_boss, CTFSpawnerBoss ); |
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//------------------------------------------------------------------------------ |
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CTFSpawnerBoss::CTFSpawnerBoss( void ) |
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{ |
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m_isExpended = false; |
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m_spawnCountRemaining = 0; |
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SetThink( NULL ); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawnerBoss::InputEnable( inputdata_t &inputdata ) |
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{ |
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if ( m_isExpended ) |
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{ |
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return; |
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} |
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SetThink( &CTFSpawnerBoss::SpawnerThink ); |
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if ( m_spawnCountRemaining ) |
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{ |
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// already generating - don't restart count |
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return; |
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} |
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SetNextThink( gpGlobals->curtime ); |
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m_spawnCountRemaining = m_spawnCount; |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawnerBoss::InputDisable( inputdata_t &inputdata ) |
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{ |
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// just stop thinking |
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SetThink( NULL ); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawnerBoss::OnBotKilled( CBotNPC *pBot ) |
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{ |
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m_onBotKilled.FireOutput( pBot, this ); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawnerBoss::OnBotStunned( CBotNPC *pBot ) |
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{ |
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m_onBotStunned.FireOutput( pBot, this ); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawnerBoss::SpawnerThink( void ) |
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{ |
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// still waiting for the real game to start? |
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gamerules_roundstate_t roundState = TFGameRules()->State_Get(); |
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if ( roundState >= GR_STATE_TEAM_WIN || roundState < GR_STATE_PREROUND || TFGameRules()->IsInWaitingForPlayers() ) |
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{ |
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SetNextThink( gpGlobals->curtime + 1.0f ); |
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return; |
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} |
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// remove invalid handles from our collection |
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int i = 0; |
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while( i < m_spawnedBotVector.Count() ) |
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{ |
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CHandle< CBotNPC > hBot = m_spawnedBotVector[i]; |
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if ( hBot == NULL ) |
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{ |
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m_spawnedBotVector.FastRemove(i); |
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continue; |
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} |
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++i; |
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} |
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if ( m_spawnedBotVector.Count() >= m_maxActiveCount ) |
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{ |
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// maximum count reached - can't spawn any more |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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return; |
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} |
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// spawn a bot |
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CBotNPC *bot = (CBotNPC *)CreateEntityByName( "bot_boss" ); |
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if ( bot ) |
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{ |
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m_spawnedBotVector.AddToTail( bot ); |
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int iTeam = TEAM_UNASSIGNED; |
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if ( FStrEq( m_teamName.ToCStr(), "red" ) ) |
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{ |
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iTeam = TF_TEAM_RED; |
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} |
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else if ( FStrEq( m_teamName.ToCStr(), "blue" ) ) |
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{ |
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iTeam = TF_TEAM_BLUE; |
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} |
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bot->ChangeTeam( iTeam ); |
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// match bot facing to that of spawner |
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bot->SetAbsAngles( GetAbsAngles() ); |
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bot->SetAbsOrigin( GetAbsOrigin() ); |
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bot->SetSpawner( this ); |
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DispatchSpawn( bot ); |
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m_onSpawned.FireOutput( bot, this ); |
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--m_spawnCountRemaining; |
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if ( m_spawnCountRemaining ) |
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{ |
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SetNextThink( gpGlobals->curtime + m_spawnInterval ); |
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} |
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else |
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{ |
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SetThink( NULL ); |
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m_onExpended.FireOutput( this, this ); |
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m_isExpended = true; |
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} |
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} |
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} |
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#endif // TF_RAID_MODE |
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#endif // #ifdef OBSOLETE_USE_BOSS_ALPHA |
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