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26 lines
694 B
26 lines
694 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_taunt.h |
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// Stand still and play a taunt animation |
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// Michael Booth, November 2009 |
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#ifndef TF_BOT_TAUNT_H |
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#define TF_BOT_TAUNT_H |
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//----------------------------------------------------------------------------- |
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class CTFBotTaunt : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "Taunt"; }; |
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private: |
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CountdownTimer m_tauntTimer; |
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CountdownTimer m_tauntEndTimer; |
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bool m_didTaunt; |
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}; |
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#endif // TF_BOT_TAUNT_H
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