Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_dead.cpp
// Push up daisies
// Michael Booth, May 2009
#include "cbase.h"
#include "tf_player.h"
#include "tf_gamerules.h"
#include "bot/tf_bot.h"
#include "bot/behavior/tf_bot_dead.h"
#include "bot/behavior/tf_bot_behavior.h"
#include "nav_mesh.h"
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotDead::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
{
m_deadTimer.Start();
return Continue();
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotDead::Update( CTFBot *me, float interval )
{
if ( me->IsAlive() )
{
// how did this happen?
return ChangeTo( new CTFBotMainAction, "This should not happen!" );
}
if ( m_deadTimer.IsGreaterThen( 5.0f ) )
{
if ( me->HasAttribute( CTFBot::REMOVE_ON_DEATH ) )
{
// remove dead bots
engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", me->GetUserID() ) );
}
else if ( me->HasAttribute( CTFBot::BECOME_SPECTATOR_ON_DEATH ) )
{
me->ChangeTeam( TEAM_SPECTATOR, false, true );
return Done();
}
}
#ifdef TF_RAID_MODE
if ( TFGameRules()->IsRaidMode() && me->GetTeamNumber() == TF_TEAM_RED )
{
// dead defenders go to spectator for recycling
me->ChangeTeam( TEAM_SPECTATOR, false, true );
}
#endif // TF_RAID_MODE
return Continue();
}