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38 lines
1.2 KiB
38 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_attack.h |
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// Attack a threat |
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// Michael Booth, February 2009 |
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#ifndef TF_BOT_ATTACK_H |
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#define TF_BOT_ATTACK_H |
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#include "Path/NextBotChasePath.h" |
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//------------------------------------------------------------------------------- |
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class CTFBotAttack : public Action< CTFBot > |
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{ |
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public: |
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CTFBotAttack( void ); |
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virtual ~CTFBotAttack() { } |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); |
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); |
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virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? |
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? |
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virtual const char *GetName( void ) const { return "Attack"; }; |
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private: |
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PathFollower m_path; |
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ChasePath m_chasePath; |
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CountdownTimer m_repathTimer; |
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}; |
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#endif // TF_BOT_ATTACK_H
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