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81 lines
2.5 KiB
81 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Defines the player specific data that is sent only to the player |
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// to whom it belongs. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_PLAYERLOCALDATA_H |
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#define C_PLAYERLOCALDATA_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basetypes.h" |
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#include "mathlib/vector.h" |
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#include "playernet_vars.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Player specific data ( sent only to local player, too ) |
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//----------------------------------------------------------------------------- |
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class CPlayerLocalData |
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{ |
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public: |
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DECLARE_PREDICTABLE(); |
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DECLARE_CLASS_NOBASE( CPlayerLocalData ); |
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DECLARE_EMBEDDED_NETWORKVAR(); |
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CPlayerLocalData() : |
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m_iv_vecPunchAngle( "CPlayerLocalData::m_iv_vecPunchAngle" ), |
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m_iv_vecPunchAngleVel( "CPlayerLocalData::m_iv_vecPunchAngleVel" ) |
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{ |
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m_iv_vecPunchAngle.Setup( &m_vecPunchAngle.m_Value, LATCH_SIMULATION_VAR ); |
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m_iv_vecPunchAngleVel.Setup( &m_vecPunchAngleVel.m_Value, LATCH_SIMULATION_VAR ); |
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m_flFOVRate = 0; |
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} |
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unsigned char m_chAreaBits[MAX_AREA_STATE_BYTES]; // Area visibility flags. |
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unsigned char m_chAreaPortalBits[MAX_AREA_PORTAL_STATE_BYTES];// Area portal visibility flags. |
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int m_iHideHUD; // bitfields containing sections of the HUD to hide |
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float m_flFOVRate; // rate at which the FOV changes |
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bool m_bDucked; |
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bool m_bDucking; |
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bool m_bInDuckJump; |
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float m_flDucktime; |
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float m_flDuckJumpTime; |
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float m_flJumpTime; |
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int m_nStepside; |
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float m_flFallVelocity; |
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int m_nOldButtons; |
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float m_flOldForwardMove; |
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// Base velocity that was passed in to server physics so |
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// client can predict conveyors correctly. Server zeroes it, so we need to store here, too. |
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Vector m_vecClientBaseVelocity; |
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CNetworkQAngle( m_vecPunchAngle ); // auto-decaying view angle adjustment |
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CInterpolatedVar< QAngle > m_iv_vecPunchAngle; |
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CNetworkQAngle( m_vecPunchAngleVel ); // velocity of auto-decaying view angle adjustment |
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CInterpolatedVar< QAngle > m_iv_vecPunchAngleVel; |
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bool m_bDrawViewmodel; |
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bool m_bWearingSuit; |
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bool m_bPoisoned; |
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float m_flStepSize; |
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bool m_bAllowAutoMovement; |
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// 3d skybox |
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sky3dparams_t m_skybox3d; |
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// fog params |
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fogplayerparams_t m_PlayerFog; |
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// audio environment |
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audioparams_t m_audio; |
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bool m_bSlowMovement; |
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}; |
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#endif // C_PLAYERLOCALDATA_H
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