Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "util.h"
#include "weapon_tfc_knife.h"
#if defined( CLIENT_DLL )
#include "c_tfc_player.h"
#else
#include "tfc_player.h"
#endif
// ----------------------------------------------------------------------------- //
// CTFCKnife tables.
// ----------------------------------------------------------------------------- //
IMPLEMENT_NETWORKCLASS_ALIASED( TFCKnife, DT_WeaponKnife )
BEGIN_NETWORK_TABLE( CTFCKnife, DT_WeaponKnife )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFCKnife )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( weapon_knife, CTFCKnife );
PRECACHE_WEAPON_REGISTER( weapon_knife );
#ifndef CLIENT_DLL
BEGIN_DATADESC( CTFCKnife )
END_DATADESC()
#endif
// ----------------------------------------------------------------------------- //
// CTFCKnife implementation.
// ----------------------------------------------------------------------------- //
CTFCKnife::CTFCKnife()
{
}
void CTFCKnife::Precache()
{
BaseClass::Precache();
}
TFCWeaponID CTFCKnife::GetWeaponID( void ) const
{
return WEAPON_KNIFE;
}